Alex Deucher wrote:
> On Wed, Feb 27, 2008 at 9:03 AM, Thomas Hellström
> <[EMAIL PROTECTED]> wrote:
>   
>> Jerome Glisse wrote:
>>  > Hi Thomas,
>>  >
>>  > As i am in the process of cleaning up and making radeon
>>  > fence things bullet proof I am wondering what are the
>>  > difference btw fence flags and fence types ? Well i guess
>>  > the questions is more why fence flags are needed ?
>>  >
>>  > My understanding is that fence_flags (DRM_FENCE_FLAG_EMIT,
>>  > DRM_FENCE_FLAG_SHAREABLE, DRM_FENCE_FLAG_WAIT_LAZY,
>>  > DRM_FENCE_FLAG_WAIT_IGNORE_SIGNALS, DRM_FENCE_FLAG_NO_USER)
>>  > are their to give clue to fence driver on the importance
>>  > of the fence at least this is my understanding of
>>  > DRM_FENCE_FLAG_WAIT_LAZY but i don't fully get the others
>>  > flag supposed meaning would be nice if you can shed some
>>  > light on them for me :)
>>  >
>>  > Corollary why has_irq callback take flag ? I would expect
>>  > this to be based on fence type and not fence flag.
>>  >
>>  > Last question flush callback is their to ask that cmd before
>>  > highest_received_sequence are all finished and that RW is
>>  > done on all buffer referenced in all cmds preceding
>>  > this sequence right ? Does this callback have to do the
>>  > flush and spin until this true or can it emit what's
>>  > necessary to flush and return and let poll update this
>>  > once the flush ended ? Or dooes flush need to stop all
>>  > current rendering (so stop gpu from doing its rendering)
>>  > and do the flush ?
>>  >
>>  > On radeon hw i believe a reliable rw flush is to flush the
>>  > whole pipeline ie flush vert pipeline, frag pipeline, cache
>>  > doing all this is likely expensive and it would be better to
>>  > avoid having too much of this kind of flush.
>>  >
>>  > As well i don't think i understand needed_flush.
>>  >
>>  > Thanks in advance for your help on this :o)
>>  >
>>  > Cheers,
>>  > Jerome Glisse <[EMAIL PROTECTED]>
>>  >
>>  Hi, Jerome.
>>  Some answers:
>>  fence_flags are to tweak the behavior of calls into the fence manager.
>>
>>     * DRM_FENCE_FLAG_EMIT causes a fence to enter the command stream
>>       instead of just being created.
>>     * DRM_FENCE_FLAG_SHAREABLE makes sure the fence object is shareable
>>       between processes.
>>     * DRM_FENCE_FLAG_WAIT_LAZY hints that a polling wait should sleep
>>       in-between polls.
>>     * DRM_FENCE_FLAG_IGNORE_SIGNALS ignore signals while waiting.
>>     * DRM_FENCE_FLAG_NO_USER don't return a user-space fence object on a
>>       superioctl. Just have the fence live in the kernel.
>>
>>  fence_type is something completely different. It's there to expose GPU
>>  states, or how far the GPU has proceeded with the command sequence
>>  associated with the fence. This info is needed so that the buffer object
>>  code knows when a buffer object is idle. A TTM object (buffer, regiser,
>>  whatever) is considered idle if (object->fence_type &
>>  object->fence->signaled_types == object->fence_type).
>>
>>  Let's take i915 as a typical example. Batch buffers should be idle and
>>  can be reused as soon as the GPU command reader is done with the buffer.
>>  At that point fence->sigaled_types will contain DRM_BO_FENCE_TYPE_EXE.
>>  However, render targets and textures aren't idle until that has happend
>>  AND and MI_FLUSH has executed, at which point fence->signaled_types will
>>  also contain DRM_I915_FENCE_TYPE_RW.
>>
>>  In an ideal situation we would like to only issue an MI_FLUSH at the end
>>  of a full scene, however, we might need a huge number of batch buffers
>>  to build that scene, and we'd like to be able to reuse these as soon as
>>  they've delivered their contents. We don't want them hanging around
>>  useless until someone issues a MI_FLUSH at the end of the scene.
>>
>>  Other uses for fence_type are when different engines are fed through the
>>  same command submission mechanism. A typical example would be the
>>  Unichrome which has different ways to signal 2D done, 3D done, video
>>  blit done, mpeg done etc. All these engines  are fed through the same
>>  command submission mechanism.
>>
>>  This is contrary to the fence_class which is intended for separate
>>  command submission mechanisms and the TTM has ways to synchronize these
>>  on a per-buffer level. Typical usage would be hardware with completely
>>  separate 2D and 3D engines that operate in parallel with separate
>>  command FIFOs.
>>
>>  The callback has_irq should take fence_type and not fence_flags. You're
>>  right. I think this is just a bad naming of the parameter that has
>>  survived cleanups.
>>
>>  The callback "needed_flush" is there to tell the fence manager whether
>>  some kind of GPU flush is needed to signal any fence type in
>>  fence->waiting_types.
>>  In the intel example case above, If the DRM_I915_FENCE_TYPE_RW flag is
>>  set in fence->waiting_types, a flush would be needed, but only if there
>>  isn't already a flush pending that would make sure this flag signals.
>>  Also, since the flushes that are currently implemented on intel are
>>  asynchronous, a flush is not needed until the DRM_BO_FENCE_TYPE_EXE has
>>  signaled. Otherwise we would flush a previous command sequence instead
>>  of the intended one.
>>
>>  The callback "flush" should schedule a GPU flush for the
>>  fc->pending_flush types, and clear fc->pending_flush when the flush has
>>  been scheduled.
>>
>>
>>     
>
> Thomas, this was really helpful, any objections to me putting it on
> the dri wiki?
>
> Alex
>   
Not at all. Need to change

(object->fence_type & object->fence->signaled_types == object->fence_type).

to

((object->fence_type & object->fence->signaled_types) == object->fence_type),

though.

/Thomas
 





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