On Mon, 2006-10-09 at 17:10 -0500, Ian Bicking wrote: > In my experience build difficulties are a major hinderance to developer > participation. It's really (really!) worth figuring out build issues. >
Not sure there is any getting around the fact that Boost is quirky - its own (bjam) build mechanism, the way it installs (or doesn't) its libraries,etc. It makes sense, standalone. But it is its own world view, and therefore its own learning curve. Everything else is pretty vanilla on the VPython3.xx branch. Things on the 4.xxx trunk get somewhat worse, since the dependencies begin to get pretty esoteric - getting us into things like gtkglextmm, the C++ compatible version of the gtkgl extension. It seems to me that the real problems are in an area that one would think would be simple - only a context for OpenGL to draw and which responds to basic mouse events and which doesn't need to be able to do much else. Why not togl across platforms??? Art _______________________________________________ Edu-sig mailing list [email protected] http://mail.python.org/mailman/listinfo/edu-sig
