On Mon, 2006-10-09 at 18:41 -0500, John Zelle wrote: > Just curious, is PyOpenGL easy to install for both Mac and Windows? I know > it's dead simple on most Linux distributions. I think it's pretty easy for > Windows, but have no experience at all on the Mac.
Assuming that PyOpenGL *is* easy to install, we come back to the same question - an OpenGL windowing context, be it pygame, be it wxWindows, be it togl, be it gtkgl, be it whatever one does on Mac. PyOpenGL provides the functionality, given a windowing context, not the windowing context. And since much of the cross-platform complexity of vpython is on the windowing context issue, I see that solving that issue for vpython is a more direct approach to solving the problem. But again, to me vpython begins to lose its charm if we have to assume wxPython installed, or pygame installed, or Panda3d installed. Togl across platforms??? Art _______________________________________________ Edu-sig mailing list [email protected] http://mail.python.org/mailman/listinfo/edu-sig
