On Monday 09 October 2006 6:56 pm, Arthur Siegel wrote: > On Mon, 2006-10-09 at 18:41 -0500, John Zelle wrote: > > Just curious, is PyOpenGL easy to install for both Mac and Windows? I > > know it's dead simple on most Linux distributions. I think it's pretty > > easy for Windows, but have no experience at all on the Mac. > > Assuming that PyOpenGL *is* easy to install, we come back to the same > question - an OpenGL windowing context, be it pygame, be it wxWindows, > be it togl, be it gtkgl, be it whatever one does on Mac. PyOpenGL > provides the functionality, given a windowing context, not the windowing > context.
Right. But VPython really requires very little in the way of windowing context. I was thinking that GLUT (available by default in every OpenGL platform I've ever run across) would be sufficient. If PyOpenGL runs, GLUT is probably available. I have no idea off the top of my head whether a PyOpenGL + GLUT implementation of VPython is possible. To me, the main worry is how threading works across platforms. > > And since much of the cross-platform complexity of vpython is on the > windowing context issue, I see that solving that issue for vpython is a > more direct approach to solving the problem. But again, to me vpython > begins to lose its charm if we have to assume wxPython installed, or > pygame installed, or Panda3d installed. > > > Togl across platforms??? Is Togl another dead end? Is anyone supporting it? Personally, I'm not all that excited with TK as a cross-platform solution anymore. It's been difficult to keep even my little graphics library stable on TK across Windows, Linux, and Mac. --John -- John M. Zelle, Ph.D. Wartburg College Professor of Computer Science Waverly, IA [EMAIL PROTECTED] (319) 352-8360 _______________________________________________ Edu-sig mailing list Edu-sig@python.org http://mail.python.org/mailman/listinfo/edu-sig