Sorry I've been quiet for a while, but in the meantime, I did some final 
cleanup and I'm thinking  the attached version will be what I'll be 
submitting.

There are some things we've discussed that I decided to leave out, not 
necessarily because they shouldn't be done, but because I think we 
couldn't get them done in time for the next release of Python. These are:

1. The decorator generated docstrings. Cool as the idea was, they make 
the source code ugly and would be distracting to newbies actually 
reading the code. Besides, in an unscientific survey of Python 
developers, the consensus was that decorators were intended for bigger 
game.

2. any changes to the circle drawing/filling. It clearly doesn't work 
right, but fixing it without breaking any old code will take some doing.

3. the speed issues addressed a couple weeks ago. Again, it seems like a 
good idea, but would involve rewriting several things.

Otherwise:

I left the speed() method as taking a string parameter (one of 5 
choices). The delay() method can be used to give finer control.

I added docstrings to the some utility functions. Thanks to Toby for the 
enhanced docstrings everywhere else.

I've modified one of Gregor's files to serve as a demo and test of both 
the old module and the new one. It is attached as demo.py and 
enhancements are welcome.

So have a look and see if you can live with this. Let me know what your 
reactions are.

Cheers,
Vern
-- 
This time for sure!
    -Bullwinkle J. Moose
-----------------------------
Vern Ceder, Director of Technology
Canterbury School, 3210 Smith Road, Ft Wayne, IN 46804
[EMAIL PROTECTED]; 260-436-0746; FAX: 260-436-5137


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# LogoMation-like turtle graphics

"""
Turtle graphics is a popular way for introducing programming to
kids. It was part of the original Logo programming language developed
by Wally Feurzig and Seymour Papert in 1966.

Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it
the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
the direction it is facing, drawing a line as it moves. Give it the
command turtle.left(25), and it rotates in-place 25 degrees clockwise.

By combining together these and similar commands, intricate shapes and
pictures can easily be drawn.
"""

from math import * # Also for export
import Tkinter

speeds = ['fastest', 'fast', 'normal', 'slow', 'slowest']

class Error(Exception):
    pass

class RawPen:

    def __init__(self, canvas):
        self._canvas = canvas
        self._items = []
        self._tracing = 1
        self._arrow = 0
        self._delay = 10     # default delay for drawing
        self.degrees()
        self.reset()

    def degrees(self, fullcircle=360.0):
        """ Set angle measurement units to degrees.

        Example:
        >>> turtle.degrees()
        """
        self._fullcircle = fullcircle
        self._invradian = pi / (fullcircle * 0.5)

    def radians(self):
        """ Set the angle measurement units to radians.

        Example:
        >>> turtle.radians()
        """
        self.degrees(2.0*pi)

    def reset(self):
        """Clear the screen, re-center the pen, and set variables to
        the default values.

        Example:
        >>> turtle.position()
        [0.0, -22.0]
        >>> turtle.heading()
        100.0
        >>> turtle.reset()
        >>> turtle.position()
        [0.0, 0.0]
        >>> turtle.heading()
        0.0
        """
        canvas = self._canvas
        self._canvas.update()
        width = canvas.winfo_width()
        height = canvas.winfo_height()
        if width <= 1:
            width = canvas['width']
        if height <= 1:
            height = canvas['height']
        self._origin = float(width)/2.0, float(height)/2.0
        self._position = self._origin
        self._angle = 0.0
        self._drawing = 1
        self._width = 1
        self._color = "black"
        self._filling = 0
        self._path = []
        self._tofill = []
        self.clear()
        canvas._root().tkraise()

    def clear(self):
        """ Clear the screen. The turtle does not move.

        Example:
        >>> turtle.clear()
        """
        self.fill(0)
        canvas = self._canvas
        items = self._items
        self._items = []
        for item in items:
            canvas.delete(item)
        self._delete_turtle()
        self._draw_turtle()

    def tracer(self, flag):
        """Set tracing on if flag is True, and off if it is False.
        Tracing means line are drawn more slowly, with an
        animation of an arrow along the line.

        Example:
        >>> turtle.tracer(False)   # turns off Tracer
        """
        self._tracing = flag
        if not self._tracing:
            self._delete_turtle()
        self._draw_turtle()

    def forward(self, distance):
        """ Go forward distance steps.

        Example:
        >>> turtle.position()
        [0.0, 0.0]
        >>> turtle.forward(25)
        >>> turtle.position()
        [25.0, 0.0]
        >>> turtle.forward(-75)
        >>> turtle.position()
        [-50.0, 0.0]
        """
        x0, y0 = start = self._position
        x1 = x0 + distance * cos(self._angle*self._invradian)
        y1 = y0 - distance * sin(self._angle*self._invradian)
        self._goto(x1, y1)

    def backward(self, distance):
        """ Go backwards distance steps.

        The turtle's heading does not change.

        Example:
        >>> turtle.position()
        [0.0, 0.0]
        >>> turtle.backward(30)
        >>> turtle.position()
        [-30.0, 0.0]
        """
        self.forward(-distance)

    def left(self, angle):
        """ Turn left angle units (units are by default degrees,
        but can be set via the degrees() and radians() functions.)

        When viewed from above, the turning happens in-place around
        its front tip.

        Example:
        >>> turtle.heading()
        22
        >>> turtle.left(45)
        >>> turtle.heading()
        67.0
        """
        self._angle = (self._angle + angle) % self._fullcircle
        self._draw_turtle()

    def right(self, angle):
        """ Turn right angle units (units are by default degrees,
        but can be set via the degrees() and radians() functions.)

        When viewed from above, the turning happens in-place around
        its front tip.

        Example:
        >>> turtle.heading()
        22
        >>> turtle.right(45)
        >>> turtle.heading()
        337.0
        """
        self.left(-angle)

    def up(self):
        """Pull the pen up -- no drawing when moving.

        Example:
        >>> turtle.up()
        """
        self._drawing = 0

    def down(self):
        """Put the pen down -- draw when moving.

        Example:
        >>> turtle.down()
        """
        self._drawing = 1

    def width(self, width):
        """ Set the line to thickness to width.

        Example:
        >>> turtle.width(10)
        """
        self._width = float(width)

    def color(self, *args):
        """ Set the pen color.

        Three input formats are allowed:

            color(s)
            s is a Tk specification string, such as "red" or "yellow"

            color((r, g, b))
            *a tuple* of r, g, and b, which represent, an RGB color,
            and each of r, g, and b are in the range [0..1]

            color(r, g, b)
            r, g, and b represent an RGB color, and each of r, g, and b
            are in the range [0..1]

        Example:

        >>> turtle.color('brown')
        >>> tup = (0.2, 0.8, 0.55)
        >>> turtle.color(tup)
        >>> turtle.color(0, .5, 0)
        """
        if not args:
            raise Error, "no color arguments"
        if len(args) == 1:
            color = args[0]
            if type(color) == type(""):
                # Test the color first
                try:
                    id = self._canvas.create_line(0, 0, 0, 0, fill=color)
                except Tkinter.TclError:
                    raise Error, "bad color string: %r" % (color,)
                self._set_color(color)
                return
            try:
                r, g, b = color
            except:
                raise Error, "bad color sequence: %r" % (color,)
        else:
            try:
                r, g, b = args
            except:
                raise Error, "bad color arguments: %r" % (args,)
        assert 0 <= r <= 1
        assert 0 <= g <= 1
        assert 0 <= b <= 1
        x = 255.0
        y = 0.5
        self._set_color("#%02x%02x%02x" % (int(r*x+y), int(g*x+y), int(b*x+y)))

    def _set_color(self,color):
        self._color = color
        self._draw_turtle()

    def write(self, text, move=False):
        """ Write text at the current pen position.

        If move is true, the pen is moved to the bottom-right corner
        of the text. By default, move is False.

        Example:
        >>> turtle.write('The race is on!')
        >>> turtle.write('Home = (0, 0)', True)
        """
        x, y  = self._position
        x = x-1 # correction -- calibrated for Windows
        item = self._canvas.create_text(x, y,
                                        text=str(text), anchor="sw",
                                        fill=self._color)
        self._items.append(item)
        if move:
            x0, y0, x1, y1 = self._canvas.bbox(item)
            self._goto(x1, y1)
        self._draw_turtle()

    def fill(self, flag):
        """ Call fill(1) before drawing the shape you want to fill, and
        fill(0) when done.

        Example:
        >>> turtle.fill(1)
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.fill(0)
        """
        if self._filling:
            path = tuple(self._path)
            smooth = self._filling < 0
            if len(path) > 2:
                item = self._canvas._create('polygon', path,
                                            {'fill': self._color,
                                             'smooth': smooth})
                self._items.append(item)
                if self._tofill:
                    for item in self._tofill:
                        self._canvas.itemconfigure(item, fill=self._color)
                        self._items.append(item)
        self._path = []
        self._tofill = []
        self._filling = flag
        if flag:
            self._path.append(self._position)
        self.forward(0)

    def begin_fill(self):
        """ Called just before drawing a shape to be filled.

        Example:
        >>> turtle.begin_fill()
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.end_fill()
        """
        self.fill(1)

    def end_fill(self):
        """ Called after drawing a shape to be filled.

        Example:
        >>> turtle.begin_fill()
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.end_fill()
        """
        self.fill(0)

    def circle(self, radius, extent=None):
        """ Draw a circle with given radius.
        The center is radius units left of the turtle; extent
        determines which part of the circle is drawn. If not given,
        the entire circle is drawn.

        If extent is not a full circle, one endpoint of the arc is the
        current pen position. The arc is drawn in a counter clockwise
        direction if radius is positive, otherwise in a clockwise
        direction. In the process, the direction of the turtle is
        changed by the amount of the extent.

        >>> turtle.circle(50)
        >>> turtle.circle(120, 180)  # half a circle
        """
        if extent is None:
            extent = self._fullcircle
        x0, y0 = self._position
        xc = x0 - radius * sin(self._angle * self._invradian)
        yc = y0 - radius * cos(self._angle * self._invradian)
        if radius >= 0.0:
            start = self._angle - 90.0
        else:
            start = self._angle + 90.0
            extent = -extent
        if self._filling:
            if abs(extent) >= self._fullcircle:
                item = self._canvas.create_oval(xc-radius, yc-radius,
                                                xc+radius, yc+radius,
                                                width=self._width,
                                                outline="")
                self._tofill.append(item)
            item = self._canvas.create_arc(xc-radius, yc-radius,
                                           xc+radius, yc+radius,
                                           style="chord",
                                           start=start,
                                           extent=extent,
                                           width=self._width,
                                           outline="")
            self._tofill.append(item)
        if self._drawing:
            if abs(extent) >= self._fullcircle:
                item = self._canvas.create_oval(xc-radius, yc-radius,
                                                xc+radius, yc+radius,
                                                width=self._width,
                                                outline=self._color)
                self._items.append(item)
            item = self._canvas.create_arc(xc-radius, yc-radius,
                                           xc+radius, yc+radius,
                                           style="arc",
                                           start=start,
                                           extent=extent,
                                           width=self._width,
                                           outline=self._color)
            self._items.append(item)
        angle = start + extent
        x1 = xc + abs(radius) * cos(angle * self._invradian)
        y1 = yc - abs(radius) * sin(angle * self._invradian)
        self._angle = (self._angle + extent) % self._fullcircle
        self._position = x1, y1
        if self._filling:
            self._path.append(self._position)
        self._draw_turtle()

    def heading(self):
        """ Returns the turtle's current heading.

        Example:
        >>> turtle.heading()
        67.0
        """
        return self._angle

    def setheading(self, angle):
        """ Set the turtle facing the given angle.

        Here are some common directions in degrees:

           0 - east
          90 - north
         180 - west
         270 - south

        Example:
        >>> turtle.setheading(90)
        >>> turtle.heading()
        90
        >>> turtle.setheading(128)
        >>> turtle.heading()
        128
        """
        self._angle = angle
        self._draw_turtle()

    def window_width(self):
        """ Returns the width of the turtle window.

        Example:
        >>> turtle.window_width()
        640
        """
        width = self._canvas.winfo_width()
        if width <= 1:  # the window isn't managed by a geometry manager
            width = self._canvas['width']
        return width

    def window_height(self):
        """ Returns the height of the turtle window.

        Example:
        >>> turtle.window_height()
        768
        """
        height = self._canvas.winfo_height()
        if height <= 1: # the window isn't managed by a geometry manager
            height = self._canvas['height']
        return height

    def position(self):
        """ Returns the current (x, y) location of the turtle.

        Example:
        >>> turtle.position()
        [0.0, 240.0]
        """
        x0, y0 = self._origin
        x1, y1 = self._position
        return [x1-x0, -y1+y0]

    def setx(self, xpos):
        """ Sets the turtle's x coordinate to be xpos.

        Example:
        >>> turtle.position()
        [10.0, 240.0]
        >>> turtle.setx(10)
        >>> turtle.position()
        [10.0, 240.0]
        """
        x0, y0 = self._origin
        x1, y1 = self._position
        self._goto(x0+xpos, y1)

    def sety(self, ypos):
        """ Sets the turtle's y coordinate to be ypos.

        Example:
        >>> turtle.position()
        [0.0, 0.0]
        >>> turtle.sety(-22)
        >>> turtle.position()
        [0.0, -22.0]
        """
        x0, y0 = self._origin
        x1, y1 = self._position
        self._goto(x1, y0-ypos)

    def towards(self, *args):
        """Returns the angle, which corresponds to the line
        from turtle-position to point (x,y).

        Argument can be two coordinates or one pair of coordinates
        or a RawPen/Pen instance.

        Example:
        >>> turtle.position()
        [10.0, 10.0]
        >>> turtle.towards(0,0)
        225.0
        """
        if len(args) == 2:
            x, y = args
        else:
            arg = args[0]
            if isinstance(arg, RawPen):
                x, y = arg.position()
            else:
                x, y = arg
        x0, y0 = self.position()
        dx = x - x0
        dy = y - y0
        return (atan2(dy,dx) / self._invradian) % self._fullcircle

    def goto(self, *args):
        """ Goto the given point.

        If the pen is down, then a line will be drawn. The turtle's
        orientation does not change.

        Two input formats are accepted:

           goto(x, y)
           go to point (x, y)

           goto((x, y))
           go to point (x, y)

        Example:
        >>> turtle.position()
        [0.0, 0.0]
        >>> turtle.goto(50, -45)
        >>> turtle.position()
        [50.0, -45.0]
        """
        if len(args) == 1:
            try:
                x, y = args[0]
            except:
                raise Error, "bad point argument: %r" % (args[0],)
        else:
            try:
                x, y = args
            except:
                raise Error, "bad coordinates: %r" % (args[0],)
        x0, y0 = self._origin
        self._goto(x0+x, y0-y)

    def _goto(self, x1, y1):
        x0, y0 = self._position
        self._position = map(float, (x1, y1))
        if self._filling:
            self._path.append(self._position)
        if self._drawing:
            if self._tracing:
                dx = float(x1 - x0)
                dy = float(y1 - y0)
                distance = hypot(dx, dy)
                nhops = int(distance)
                item = self._canvas.create_line(x0, y0, x0, y0,
                                                width=self._width,
                                                capstyle="round",
                                                fill=self._color)
                try:
                    for i in range(1, 1+nhops):
                        x, y = x0 + dx*i/nhops, y0 + dy*i/nhops
                        self._canvas.coords(item, x0, y0, x, y)
                        self._draw_turtle((x,y))
                        self._canvas.update()
                        self._canvas.after(self._delay)
                    # in case nhops==0
                    self._canvas.coords(item, x0, y0, x1, y1)
                    self._canvas.itemconfigure(item, arrow="none")
                except Tkinter.TclError:
                    # Probably the window was closed!
                    return
            else:
                item = self._canvas.create_line(x0, y0, x1, y1,
                                                width=self._width,
                                                capstyle="round",
                                                fill=self._color)
            self._items.append(item)
        self._draw_turtle()

    def speed(self, speed):
        """ Set the turtle's speed.

        speed must one of these five strings:

            'fastest' is a 0 ms delay
            'fast' is a 5 ms delay
            'normal' is a 10 ms delay
            'slow' is a 15 ms delay
            'slowest' is a 20 ms delay

         Example:
         >>> turtle.speed('slow')
        """
        try:
            speed = speed.strip().lower()
            self._delay = speeds.index(speed) * 5
        except:
            raise ValueError, "%r is not a valid speed. speed must be one of %s" % (speed, speeds)


    def delay(self, delay):
        """ Sets the drawing delay in milliseconds.

        Example:
        >>> turtle.delay(15)
        """
        if int(delay) < 0:
            raise ValueError, "delay must be greater than or equal to 0"
        self._delay = int(delay)

    def _draw_turtle(self, position=[]):
        if not self._tracing:
            return
        if position == []:
            position = self._position
        x,y = position
        distance = 8
        dx = distance * cos(self._angle*self._invradian)
        dy = distance * sin(self._angle*self._invradian)
        self._delete_turtle()
        self._arrow = self._canvas.create_line(x-dx,y+dy,x,y,
                                          width=self._width,
                                          arrow="last",
                                          capstyle="round",
                                          fill=self._color)
        self._canvas.update()

    def _delete_turtle(self):
        if self._arrow != 0:
            self._canvas.delete(self._arrow)
            self._arrow = 0


_root = None
_canvas = None
_pen = None
_width = 0.50                  # 50% of window for width
_height = 0.75                 # 75% of window for height
_startx = None
_starty = None
_title = "Turtle Graphics"     # default title

class Pen(RawPen):

    def __init__(self):
        global _root, _canvas
        if _root is None:
            _root = Tkinter.Tk()
            _root.wm_protocol("WM_DELETE_WINDOW", self._destroy)
            _root.title(_title)

        if _canvas is None:
            # XXX Should have scroll bars
            _canvas = Tkinter.Canvas(_root, background="white")
            _canvas.pack(expand=1, fill="both")

        setup(width=_width, height= _height, startx=_startx, starty=_starty)

        RawPen.__init__(self, _canvas)

    def _destroy(self):
        global _root, _canvas, _pen
        root = self._canvas._root()
        if root is _root:
            _pen = None
            _root = None
            _canvas = None
        root.destroy()

def _getpen():
    global _pen
    if not _pen:
        _pen = Pen()
    return _pen

class Turtle(Pen):
    pass

def degrees(): _getpen().degrees()
def radians(): _getpen().radians()
def reset(): _getpen().reset()
def clear(): _getpen().clear()
def tracer(flag): _getpen().tracer(flag)
def forward(distance): _getpen().forward(distance)
def backward(distance): _getpen().backward(distance)
def left(angle): _getpen().left(angle)
def right(angle): _getpen().right(angle)
def up(): _getpen().up()
def down(): _getpen().down()
def width(width): _getpen().width(width)
def color(*args): _getpen().color(*args)
def write(arg, move=0): _getpen().write(arg, move)
def fill(flag): _getpen().fill(flag)
def begin_fill(): _getpen().begin_fill()
def end_fill(): _getpen.end_fill()
def circle(radius, extent=None): _getpen().circle(radius, extent)
def goto(*args): _getpen().goto(*args)
def heading(): return _getpen().heading()
def setheading(angle): _getpen().setheading(angle)
def position(): return _getpen().position()
def window_width(): return _getpen().window_width()
def window_height(): return _getpen().window_height()
def setx(xpos): _getpen().setx(xpos)
def sety(ypos): _getpen().sety(ypos)
def towards(*args): return _getpen().towards(*args)

def done(): _root.mainloop()
def delay(delay): return _getpen().delay(delay)
def speed(speed): return _getpen().speed(speed)

def setup(**geometry):
    """ Sets the size and position of the main window.

    Keywords are width, height, startx and starty

    width: either a size in pixels or a fraction of the screen.
      Default is 50% of screen.
    height: either the height in pixels or a fraction of the screen.
      Default is 75% of screen.

    Setting either width or height to None before drawing will force
      use of default geometry as in older versions of turtle.py
    
    startx: starting position in pixels from the left edge of the screen.
      Default is to center window. Setting startx to None is the default
      and centers window horizontally on screen.
    
    starty: starting position in pixels from the top edge of the screen.
      Default is to center window. Setting starty to None is the default
      and centers window vertically on screen.

    Examples:
    >>> setup (width=200, height=200, startx=0, starty=0)

    sets window to 200x200 pixels, in upper left of screen

    >>> setup(width=.75, height=0.5, startx=None, starty=None)

    sets window to 75% of screen by 50% of screen and centers

    >>> setup(width=None)

    forces use of default geometry as in older versions of turtle.py
    """
    
    global _width, _height, _startx, _starty

    width = geometry.get('width',_width)
    if width >= 0 or width == None:
        _width = width
    else:
        raise ValueError, "width can not be less than 0"

    height = geometry.get('height',_height)
    if height >= 0 or height == None:
        _height = height
    else:
        raise ValueError, "height can not be less than 0"
        
    startx = geometry.get('startx', _startx)
    if startx >= 0 or startx == None:
        _startx = _startx
    else:
        raise ValueError, "startx can not be less than 0"

    starty = geometry.get('starty', _starty)
    if starty >= 0 or starty == None:
        _starty = starty
    else:
        raise ValueError, "startx can not be less than 0"


    if _root and _width and _height:
        if 0 < _width <= 1:
            _width = _root.winfo_screenwidth() * +width
        if 0 < _height <= 1:
            _height = _root.winfo_screenheight() * _height

        # center window on screen
        if _startx is None:
            _startx = (_root.winfo_screenwidth() - _width) / 2
 
        if _starty is None:
            _starty = (_root.winfo_screenheight() - _height) / 2

        _root.geometry("%dx%d+%d+%d" % (_width, _height, _startx, _starty))

def title(title):
    """ set the window title.

    By default this is set to 'Turtle Graphics'

    Example:
    >>> title("My Window")
    """
    
    global _title
    _title = title

def demo():
    reset()
    tracer(1)
    up()
    backward(100)
    down()
    # draw 3 squares; the last filled
    width(3)
    for i in range(3):
        if i == 2:
            fill(1)
        for j in range(4):
            forward(20)
            left(90)
        if i == 2:
            color("maroon")
            fill(0)
        up()
        forward(30)
        down()
    width(1)
    color("black")
    # move out of the way
    tracer(0)
    up()
    right(90)
    forward(100)
    right(90)
    forward(100)
    right(180)
    down()
    # some text
    write("startstart", 1)
    write("start", 1)
    color("red")
    # staircase
    for i in range(5):
        forward(20)
        left(90)
        forward(20)
        right(90)
    # filled staircase
    fill(1)
    for i in range(5):
        forward(20)
        left(90)
        forward(20)
        right(90)
    fill(0)
    # more text
    write("end")
    if __name__ == '__main__':
        done()

if __name__ == '__main__':
    demo()
from turtle import *        
from Tkinter  import mainloop
from time import sleep

def demo1():
    # demo des alten turtle-Moduls
    reset()
    tracer(1)
    up()
    backward(100)
    down()
    # draw 3 squares; the last filled
    width(3)
    for i in range(3):
        if i == 2:
            fill(1)
        for j in range(4):
            forward(20)
            left(90)
        if i == 2:
            color("maroon")
            fill(0)
        up()
        forward(30)
        down()
    width(1)
    color("black")
    # move out of the way
    tracer(0)
    up()
    right(90)
    forward(100)
    right(90)
    forward(100)
    right(180)
    down()
    # some text
    write("startstart", 1)
    write("start", 1)
    color("red")
    # staircase
    for i in range(5):
        forward(20)
        left(90)
        forward(20)
        right(90)
    # filled staircase
    fill(1)
    for i in range(5):
        forward(20)
        left(90)
        forward(20)
        right(90)
    fill(0)
    # more text
    write("wait a moment...")
    tracer(1)

def demo2():
    # einige weitere und einige neue features
    speed('fast')
##    st()
    width(3)
    setheading(towards(0,0))
    x,y = position()
    r = (x**2+y**2)**.5/2.0
    right(90)
    pendown = True
    for i in range(18):
        if pendown:
            up()
            pendown = False
        else:
            down()
            pendown = True
        circle(r,10)
    sleep(2)
   
    reset() 
    left(90)

    l = 10
    color("green")
    width(3)
    left(180)
    sp = 5
    for i in range(-2,16):
        if i > 0:
            color(1.0-0.05*i,0,0.05*i)
            fill(1)
            color("green")
        for j in range(3):
            forward(l)
            left(120)
        l += 10
        left(15)
        if sp > 0:
            sp = sp-1
            speed(speeds[sp])
    color(0.25,0,0.75)
    fill(0)
    color("green")

    left(120)
    up()
    forward(70)
    right(30)
    down()
    color("red")
    speed('fastest')
    fill(1)
    for i in range(4):
        circle(50,90)
        right(90)
        forward(30)
        right(90)
    color("yellow")
    fill(0)
    color("red")
    left(90)
    up(); forward(30); down(); # setshape(1)

##    tri = turtles()[0]
    turtle=Pen()
##    turtle.setshape(1)
####    turtle.mode("logo")
    turtle.reset()
    turtle.left(90)
    turtle.speed('normal')
    turtle.up()
    turtle.goto(280,40)
    turtle.left(24)
    turtle.down()
    turtle.speed('normal')
    turtle.color("blue")
    turtle.width(2)
    speed('fastest')
##    setheading(towards(*turtle.position()))  ## for simple towards
    setheading(towards(turtle))
    while ( abs(position()[0]-turtle.position()[0])>4 or
            abs(position()[1]-turtle.position()[1])>4):
        turtle.forward(3.5)
        turtle.left(0.6)
##        setheading(towards(*turtle.position()))
        setheading(towards(turtle))
        forward(4)
    write("CAUGHT! ", move=True)


demo1()

try:
    demo2()
except:
    pass

mainloop()

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