Hi Vern!

Thanks! I just recieved your files and I'll have a closer look at them 
tomorrow, so I'll give you some comments tomorrow or the day after 
tomorrow. (It's now 11:40 p.m. here in Vienna)

In the meantime please have a look at:

http://en.wikipedia.org/wiki/Wally_Feurzeig

and check what's the correct spelling of Wally's surname (perhaps using 
several different sources)

Moreover I also support the suggestion of Toby to include docstrings
for the package-level turtle functions. Perhaps you may want to insert
the following code (or something similar) into turtle.py at line 731.

for methodname in dir(RawPen):
     if not methodname.startswith("_"):
         eval(methodname).__doc__ = RawPen.__dict__[methodname].__doc__

This could be a quick (and dirty?) solution for this problem (similar to 
what Toby suggested in his post)

Try it, test it - perhaps amend it - and decide

Regards,
Gregor


Vern Ceder schrieb:
> Sorry I've been quiet for a while, but in the meantime, I did some final 
> cleanup and I'm thinking  the attached version will be what I'll be 
> submitting.
> 
> There are some things we've discussed that I decided to leave out, not 
> necessarily because they shouldn't be done, but because I think we 
> couldn't get them done in time for the next release of Python. These are:
> 
> 1. The decorator generated docstrings. Cool as the idea was, they make 
> the source code ugly and would be distracting to newbies actually 
> reading the code. Besides, in an unscientific survey of Python 
> developers, the consensus was that decorators were intended for bigger 
> game.
> 
> 2. any changes to the circle drawing/filling. It clearly doesn't work 
> right, but fixing it without breaking any old code will take some doing.
> 
> 3. the speed issues addressed a couple weeks ago. Again, it seems like a 
> good idea, but would involve rewriting several things.
> 
> Otherwise:
> 
> I left the speed() method as taking a string parameter (one of 5 
> choices). The delay() method can be used to give finer control.
> 
> I added docstrings to the some utility functions. Thanks to Toby for the 
> enhanced docstrings everywhere else.
> 
> I've modified one of Gregor's files to serve as a demo and test of both 
> the old module and the new one. It is attached as demo.py and 
> enhancements are welcome.
> 
> So have a look and see if you can live with this. Let me know what your 
> reactions are.
> 
> Cheers,
> Vern
> 
> 
> ------------------------------------------------------------------------
> 
> # LogoMation-like turtle graphics
> 
> """
> Turtle graphics is a popular way for introducing programming to
> kids. It was part of the original Logo programming language developed
> by Wally Feurzig and Seymour Papert in 1966.
> 
> Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it
> the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
> the direction it is facing, drawing a line as it moves. Give it the
> command turtle.left(25), and it rotates in-place 25 degrees clockwise.
> 
> By combining together these and similar commands, intricate shapes and
> pictures can easily be drawn.
> """
> 
> from math import * # Also for export
> import Tkinter
> 
> speeds = ['fastest', 'fast', 'normal', 'slow', 'slowest']
> 
> class Error(Exception):
>     pass
> 
> class RawPen:
> 
>     def __init__(self, canvas):
>         self._canvas = canvas
>         self._items = []
>         self._tracing = 1
>         self._arrow = 0
>         self._delay = 10     # default delay for drawing
>         self.degrees()
>         self.reset()
> 
>     def degrees(self, fullcircle=360.0):
>         """ Set angle measurement units to degrees.
> 
>         Example:
>         >>> turtle.degrees()
>         """
>         self._fullcircle = fullcircle
>         self._invradian = pi / (fullcircle * 0.5)
> 
>     def radians(self):
>         """ Set the angle measurement units to radians.
> 
>         Example:
>         >>> turtle.radians()
>         """
>         self.degrees(2.0*pi)
> 
>     def reset(self):
>         """Clear the screen, re-center the pen, and set variables to
>         the default values.
> 
>         Example:
>         >>> turtle.position()
>         [0.0, -22.0]
>         >>> turtle.heading()
>         100.0
>         >>> turtle.reset()
>         >>> turtle.position()
>         [0.0, 0.0]
>         >>> turtle.heading()
>         0.0
>         """
>         canvas = self._canvas
>         self._canvas.update()
>         width = canvas.winfo_width()
>         height = canvas.winfo_height()
>         if width <= 1:
>             width = canvas['width']
>         if height <= 1:
>             height = canvas['height']
>         self._origin = float(width)/2.0, float(height)/2.0
>         self._position = self._origin
>         self._angle = 0.0
>         self._drawing = 1
>         self._width = 1
>         self._color = "black"
>         self._filling = 0
>         self._path = []
>         self._tofill = []
>         self.clear()
>         canvas._root().tkraise()
> 
>     def clear(self):
>         """ Clear the screen. The turtle does not move.
> 
>         Example:
>         >>> turtle.clear()
>         """
>         self.fill(0)
>         canvas = self._canvas
>         items = self._items
>         self._items = []
>         for item in items:
>             canvas.delete(item)
>         self._delete_turtle()
>         self._draw_turtle()
> 
>     def tracer(self, flag):
>         """Set tracing on if flag is True, and off if it is False.
>         Tracing means line are drawn more slowly, with an
>         animation of an arrow along the line.
> 
>         Example:
>         >>> turtle.tracer(False)   # turns off Tracer
>         """
>         self._tracing = flag
>         if not self._tracing:
>             self._delete_turtle()
>         self._draw_turtle()
> 
>     def forward(self, distance):
>         """ Go forward distance steps.
> 
>         Example:
>         >>> turtle.position()
>         [0.0, 0.0]
>         >>> turtle.forward(25)
>         >>> turtle.position()
>         [25.0, 0.0]
>         >>> turtle.forward(-75)
>         >>> turtle.position()
>         [-50.0, 0.0]
>         """
>         x0, y0 = start = self._position
>         x1 = x0 + distance * cos(self._angle*self._invradian)
>         y1 = y0 - distance * sin(self._angle*self._invradian)
>         self._goto(x1, y1)
> 
>     def backward(self, distance):
>         """ Go backwards distance steps.
> 
>         The turtle's heading does not change.
> 
>         Example:
>         >>> turtle.position()
>         [0.0, 0.0]
>         >>> turtle.backward(30)
>         >>> turtle.position()
>         [-30.0, 0.0]
>         """
>         self.forward(-distance)
> 
>     def left(self, angle):
>         """ Turn left angle units (units are by default degrees,
>         but can be set via the degrees() and radians() functions.)
> 
>         When viewed from above, the turning happens in-place around
>         its front tip.
> 
>         Example:
>         >>> turtle.heading()
>         22
>         >>> turtle.left(45)
>         >>> turtle.heading()
>         67.0
>         """
>         self._angle = (self._angle + angle) % self._fullcircle
>         self._draw_turtle()
> 
>     def right(self, angle):
>         """ Turn right angle units (units are by default degrees,
>         but can be set via the degrees() and radians() functions.)
> 
>         When viewed from above, the turning happens in-place around
>         its front tip.
> 
>         Example:
>         >>> turtle.heading()
>         22
>         >>> turtle.right(45)
>         >>> turtle.heading()
>         337.0
>         """
>         self.left(-angle)
> 
>     def up(self):
>         """Pull the pen up -- no drawing when moving.
> 
>         Example:
>         >>> turtle.up()
>         """
>         self._drawing = 0
> 
>     def down(self):
>         """Put the pen down -- draw when moving.
> 
>         Example:
>         >>> turtle.down()
>         """
>         self._drawing = 1
> 
>     def width(self, width):
>         """ Set the line to thickness to width.
> 
>         Example:
>         >>> turtle.width(10)
>         """
>         self._width = float(width)
> 
>     def color(self, *args):
>         """ Set the pen color.
> 
>         Three input formats are allowed:
> 
>             color(s)
>             s is a Tk specification string, such as "red" or "yellow"
> 
>             color((r, g, b))
>             *a tuple* of r, g, and b, which represent, an RGB color,
>             and each of r, g, and b are in the range [0..1]
> 
>             color(r, g, b)
>             r, g, and b represent an RGB color, and each of r, g, and b
>             are in the range [0..1]
> 
>         Example:
> 
>         >>> turtle.color('brown')
>         >>> tup = (0.2, 0.8, 0.55)
>         >>> turtle.color(tup)
>         >>> turtle.color(0, .5, 0)
>         """
>         if not args:
>             raise Error, "no color arguments"
>         if len(args) == 1:
>             color = args[0]
>             if type(color) == type(""):
>                 # Test the color first
>                 try:
>                     id = self._canvas.create_line(0, 0, 0, 0, fill=color)
>                 except Tkinter.TclError:
>                     raise Error, "bad color string: %r" % (color,)
>                 self._set_color(color)
>                 return
>             try:
>                 r, g, b = color
>             except:
>                 raise Error, "bad color sequence: %r" % (color,)
>         else:
>             try:
>                 r, g, b = args
>             except:
>                 raise Error, "bad color arguments: %r" % (args,)
>         assert 0 <= r <= 1
>         assert 0 <= g <= 1
>         assert 0 <= b <= 1
>         x = 255.0
>         y = 0.5
>         self._set_color("#%02x%02x%02x" % (int(r*x+y), int(g*x+y), 
> int(b*x+y)))
> 
>     def _set_color(self,color):
>         self._color = color
>         self._draw_turtle()
> 
>     def write(self, text, move=False):
>         """ Write text at the current pen position.
> 
>         If move is true, the pen is moved to the bottom-right corner
>         of the text. By default, move is False.
> 
>         Example:
>         >>> turtle.write('The race is on!')
>         >>> turtle.write('Home = (0, 0)', True)
>         """
>         x, y  = self._position
>         x = x-1 # correction -- calibrated for Windows
>         item = self._canvas.create_text(x, y,
>                                         text=str(text), anchor="sw",
>                                         fill=self._color)
>         self._items.append(item)
>         if move:
>             x0, y0, x1, y1 = self._canvas.bbox(item)
>             self._goto(x1, y1)
>         self._draw_turtle()
> 
>     def fill(self, flag):
>         """ Call fill(1) before drawing the shape you want to fill, and
>         fill(0) when done.
> 
>         Example:
>         >>> turtle.fill(1)
>         >>> turtle.forward(100)
>         >>> turtle.left(90)
>         >>> turtle.forward(100)
>         >>> turtle.left(90)
>         >>> turtle.forward(100)
>         >>> turtle.left(90)
>         >>> turtle.forward(100)
>         >>> turtle.fill(0)
>         """
>         if self._filling:
>             path = tuple(self._path)
>             smooth = self._filling < 0
>             if len(path) > 2:
>                 item = self._canvas._create('polygon', path,
>                                             {'fill': self._color,
>                                              'smooth': smooth})
>                 self._items.append(item)
>                 if self._tofill:
>                     for item in self._tofill:
>                         self._canvas.itemconfigure(item, fill=self._color)
>                         self._items.append(item)
>         self._path = []
>         self._tofill = []
>         self._filling = flag
>         if flag:
>             self._path.append(self._position)
>         self.forward(0)
> 
>     def begin_fill(self):
>         """ Called just before drawing a shape to be filled.
> 
>         Example:
>         >>> turtle.begin_fill()
>         >>> turtle.forward(100)
>         >>> turtle.left(90)
>         >>> turtle.forward(100)
>         >>> turtle.left(90)
>         >>> turtle.forward(100)
>         >>> turtle.left(90)
>         >>> turtle.forward(100)
>         >>> turtle.end_fill()
>         """
>         self.fill(1)
> 
>     def end_fill(self):
>         """ Called after drawing a shape to be filled.
> 
>         Example:
>         >>> turtle.begin_fill()
>         >>> turtle.forward(100)
>         >>> turtle.left(90)
>         >>> turtle.forward(100)
>         >>> turtle.left(90)
>         >>> turtle.forward(100)
>         >>> turtle.left(90)
>         >>> turtle.forward(100)
>         >>> turtle.end_fill()
>         """
>         self.fill(0)
> 
>     def circle(self, radius, extent=None):
>         """ Draw a circle with given radius.
>         The center is radius units left of the turtle; extent
>         determines which part of the circle is drawn. If not given,
>         the entire circle is drawn.
> 
>         If extent is not a full circle, one endpoint of the arc is the
>         current pen position. The arc is drawn in a counter clockwise
>         direction if radius is positive, otherwise in a clockwise
>         direction. In the process, the direction of the turtle is
>         changed by the amount of the extent.
> 
>         >>> turtle.circle(50)
>         >>> turtle.circle(120, 180)  # half a circle
>         """
>         if extent is None:
>             extent = self._fullcircle
>         x0, y0 = self._position
>         xc = x0 - radius * sin(self._angle * self._invradian)
>         yc = y0 - radius * cos(self._angle * self._invradian)
>         if radius >= 0.0:
>             start = self._angle - 90.0
>         else:
>             start = self._angle + 90.0
>             extent = -extent
>         if self._filling:
>             if abs(extent) >= self._fullcircle:
>                 item = self._canvas.create_oval(xc-radius, yc-radius,
>                                                 xc+radius, yc+radius,
>                                                 width=self._width,
>                                                 outline="")
>                 self._tofill.append(item)
>             item = self._canvas.create_arc(xc-radius, yc-radius,
>                                            xc+radius, yc+radius,
>                                            style="chord",
>                                            start=start,
>                                            extent=extent,
>                                            width=self._width,
>                                            outline="")
>             self._tofill.append(item)
>         if self._drawing:
>             if abs(extent) >= self._fullcircle:
>                 item = self._canvas.create_oval(xc-radius, yc-radius,
>                                                 xc+radius, yc+radius,
>                                                 width=self._width,
>                                                 outline=self._color)
>                 self._items.append(item)
>             item = self._canvas.create_arc(xc-radius, yc-radius,
>                                            xc+radius, yc+radius,
>                                            style="arc",
>                                            start=start,
>                                            extent=extent,
>                                            width=self._width,
>                                            outline=self._color)
>             self._items.append(item)
>         angle = start + extent
>         x1 = xc + abs(radius) * cos(angle * self._invradian)
>         y1 = yc - abs(radius) * sin(angle * self._invradian)
>         self._angle = (self._angle + extent) % self._fullcircle
>         self._position = x1, y1
>         if self._filling:
>             self._path.append(self._position)
>         self._draw_turtle()
> 
>     def heading(self):
>         """ Returns the turtle's current heading.
> 
>         Example:
>         >>> turtle.heading()
>         67.0
>         """
>         return self._angle
> 
>     def setheading(self, angle):
>         """ Set the turtle facing the given angle.
> 
>         Here are some common directions in degrees:
> 
>            0 - east
>           90 - north
>          180 - west
>          270 - south
> 
>         Example:
>         >>> turtle.setheading(90)
>         >>> turtle.heading()
>         90
>         >>> turtle.setheading(128)
>         >>> turtle.heading()
>         128
>         """
>         self._angle = angle
>         self._draw_turtle()
> 
>     def window_width(self):
>         """ Returns the width of the turtle window.
> 
>         Example:
>         >>> turtle.window_width()
>         640
>         """
>         width = self._canvas.winfo_width()
>         if width <= 1:  # the window isn't managed by a geometry manager
>             width = self._canvas['width']
>         return width
> 
>     def window_height(self):
>         """ Returns the height of the turtle window.
> 
>         Example:
>         >>> turtle.window_height()
>         768
>         """
>         height = self._canvas.winfo_height()
>         if height <= 1: # the window isn't managed by a geometry manager
>             height = self._canvas['height']
>         return height
> 
>     def position(self):
>         """ Returns the current (x, y) location of the turtle.
> 
>         Example:
>         >>> turtle.position()
>         [0.0, 240.0]
>         """
>         x0, y0 = self._origin
>         x1, y1 = self._position
>         return [x1-x0, -y1+y0]
> 
>     def setx(self, xpos):
>         """ Sets the turtle's x coordinate to be xpos.
> 
>         Example:
>         >>> turtle.position()
>         [10.0, 240.0]
>         >>> turtle.setx(10)
>         >>> turtle.position()
>         [10.0, 240.0]
>         """
>         x0, y0 = self._origin
>         x1, y1 = self._position
>         self._goto(x0+xpos, y1)
> 
>     def sety(self, ypos):
>         """ Sets the turtle's y coordinate to be ypos.
> 
>         Example:
>         >>> turtle.position()
>         [0.0, 0.0]
>         >>> turtle.sety(-22)
>         >>> turtle.position()
>         [0.0, -22.0]
>         """
>         x0, y0 = self._origin
>         x1, y1 = self._position
>         self._goto(x1, y0-ypos)
> 
>     def towards(self, *args):
>         """Returns the angle, which corresponds to the line
>         from turtle-position to point (x,y).
> 
>         Argument can be two coordinates or one pair of coordinates
>         or a RawPen/Pen instance.
> 
>         Example:
>         >>> turtle.position()
>         [10.0, 10.0]
>         >>> turtle.towards(0,0)
>         225.0
>         """
>         if len(args) == 2:
>             x, y = args
>         else:
>             arg = args[0]
>             if isinstance(arg, RawPen):
>                 x, y = arg.position()
>             else:
>                 x, y = arg
>         x0, y0 = self.position()
>         dx = x - x0
>         dy = y - y0
>         return (atan2(dy,dx) / self._invradian) % self._fullcircle
> 
>     def goto(self, *args):
>         """ Goto the given point.
> 
>         If the pen is down, then a line will be drawn. The turtle's
>         orientation does not change.
> 
>         Two input formats are accepted:
> 
>            goto(x, y)
>            go to point (x, y)
> 
>            goto((x, y))
>            go to point (x, y)
> 
>         Example:
>         >>> turtle.position()
>         [0.0, 0.0]
>         >>> turtle.goto(50, -45)
>         >>> turtle.position()
>         [50.0, -45.0]
>         """
>         if len(args) == 1:
>             try:
>                 x, y = args[0]
>             except:
>                 raise Error, "bad point argument: %r" % (args[0],)
>         else:
>             try:
>                 x, y = args
>             except:
>                 raise Error, "bad coordinates: %r" % (args[0],)
>         x0, y0 = self._origin
>         self._goto(x0+x, y0-y)
> 
>     def _goto(self, x1, y1):
>         x0, y0 = self._position
>         self._position = map(float, (x1, y1))
>         if self._filling:
>             self._path.append(self._position)
>         if self._drawing:
>             if self._tracing:
>                 dx = float(x1 - x0)
>                 dy = float(y1 - y0)
>                 distance = hypot(dx, dy)
>                 nhops = int(distance)
>                 item = self._canvas.create_line(x0, y0, x0, y0,
>                                                 width=self._width,
>                                                 capstyle="round",
>                                                 fill=self._color)
>                 try:
>                     for i in range(1, 1+nhops):
>                         x, y = x0 + dx*i/nhops, y0 + dy*i/nhops
>                         self._canvas.coords(item, x0, y0, x, y)
>                         self._draw_turtle((x,y))
>                         self._canvas.update()
>                         self._canvas.after(self._delay)
>                     # in case nhops==0
>                     self._canvas.coords(item, x0, y0, x1, y1)
>                     self._canvas.itemconfigure(item, arrow="none")
>                 except Tkinter.TclError:
>                     # Probably the window was closed!
>                     return
>             else:
>                 item = self._canvas.create_line(x0, y0, x1, y1,
>                                                 width=self._width,
>                                                 capstyle="round",
>                                                 fill=self._color)
>             self._items.append(item)
>         self._draw_turtle()
> 
>     def speed(self, speed):
>         """ Set the turtle's speed.
> 
>         speed must one of these five strings:
> 
>             'fastest' is a 0 ms delay
>             'fast' is a 5 ms delay
>             'normal' is a 10 ms delay
>             'slow' is a 15 ms delay
>             'slowest' is a 20 ms delay
> 
>          Example:
>          >>> turtle.speed('slow')
>         """
>         try:
>             speed = speed.strip().lower()
>             self._delay = speeds.index(speed) * 5
>         except:
>             raise ValueError, "%r is not a valid speed. speed must be one of 
> %s" % (speed, speeds)
> 
> 
>     def delay(self, delay):
>         """ Sets the drawing delay in milliseconds.
> 
>         Example:
>         >>> turtle.delay(15)
>         """
>         if int(delay) < 0:
>             raise ValueError, "delay must be greater than or equal to 0"
>         self._delay = int(delay)
> 
>     def _draw_turtle(self, position=[]):
>         if not self._tracing:
>             return
>         if position == []:
>             position = self._position
>         x,y = position
>         distance = 8
>         dx = distance * cos(self._angle*self._invradian)
>         dy = distance * sin(self._angle*self._invradian)
>         self._delete_turtle()
>         self._arrow = self._canvas.create_line(x-dx,y+dy,x,y,
>                                           width=self._width,
>                                           arrow="last",
>                                           capstyle="round",
>                                           fill=self._color)
>         self._canvas.update()
> 
>     def _delete_turtle(self):
>         if self._arrow != 0:
>             self._canvas.delete(self._arrow)
>             self._arrow = 0
> 
> 
> _root = None
> _canvas = None
> _pen = None
> _width = 0.50                  # 50% of window for width
> _height = 0.75                 # 75% of window for height
> _startx = None
> _starty = None
> _title = "Turtle Graphics"     # default title
> 
> class Pen(RawPen):
> 
>     def __init__(self):
>         global _root, _canvas
>         if _root is None:
>             _root = Tkinter.Tk()
>             _root.wm_protocol("WM_DELETE_WINDOW", self._destroy)
>             _root.title(_title)
> 
>         if _canvas is None:
>             # XXX Should have scroll bars
>             _canvas = Tkinter.Canvas(_root, background="white")
>             _canvas.pack(expand=1, fill="both")
> 
>         setup(width=_width, height= _height, startx=_startx, starty=_starty)
> 
>         RawPen.__init__(self, _canvas)
> 
>     def _destroy(self):
>         global _root, _canvas, _pen
>         root = self._canvas._root()
>         if root is _root:
>             _pen = None
>             _root = None
>             _canvas = None
>         root.destroy()
> 
> def _getpen():
>     global _pen
>     if not _pen:
>         _pen = Pen()
>     return _pen
> 
> class Turtle(Pen):
>     pass
> 
> def degrees(): _getpen().degrees()
> def radians(): _getpen().radians()
> def reset(): _getpen().reset()
> def clear(): _getpen().clear()
> def tracer(flag): _getpen().tracer(flag)
> def forward(distance): _getpen().forward(distance)
> def backward(distance): _getpen().backward(distance)
> def left(angle): _getpen().left(angle)
> def right(angle): _getpen().right(angle)
> def up(): _getpen().up()
> def down(): _getpen().down()
> def width(width): _getpen().width(width)
> def color(*args): _getpen().color(*args)
> def write(arg, move=0): _getpen().write(arg, move)
> def fill(flag): _getpen().fill(flag)
> def begin_fill(): _getpen().begin_fill()
> def end_fill(): _getpen.end_fill()
> def circle(radius, extent=None): _getpen().circle(radius, extent)
> def goto(*args): _getpen().goto(*args)
> def heading(): return _getpen().heading()
> def setheading(angle): _getpen().setheading(angle)
> def position(): return _getpen().position()
> def window_width(): return _getpen().window_width()
> def window_height(): return _getpen().window_height()
> def setx(xpos): _getpen().setx(xpos)
> def sety(ypos): _getpen().sety(ypos)
> def towards(*args): return _getpen().towards(*args)
> 
> def done(): _root.mainloop()
> def delay(delay): return _getpen().delay(delay)
> def speed(speed): return _getpen().speed(speed)
> 
> def setup(**geometry):
>     """ Sets the size and position of the main window.
> 
>     Keywords are width, height, startx and starty
> 
>     width: either a size in pixels or a fraction of the screen.
>       Default is 50% of screen.
>     height: either the height in pixels or a fraction of the screen.
>       Default is 75% of screen.
> 
>     Setting either width or height to None before drawing will force
>       use of default geometry as in older versions of turtle.py
>     
>     startx: starting position in pixels from the left edge of the screen.
>       Default is to center window. Setting startx to None is the default
>       and centers window horizontally on screen.
>     
>     starty: starting position in pixels from the top edge of the screen.
>       Default is to center window. Setting starty to None is the default
>       and centers window vertically on screen.
> 
>     Examples:
>     >>> setup (width=200, height=200, startx=0, starty=0)
> 
>     sets window to 200x200 pixels, in upper left of screen
> 
>     >>> setup(width=.75, height=0.5, startx=None, starty=None)
> 
>     sets window to 75% of screen by 50% of screen and centers
> 
>     >>> setup(width=None)
> 
>     forces use of default geometry as in older versions of turtle.py
>     """
>     
>     global _width, _height, _startx, _starty
> 
>     width = geometry.get('width',_width)
>     if width >= 0 or width == None:
>         _width = width
>     else:
>         raise ValueError, "width can not be less than 0"
> 
>     height = geometry.get('height',_height)
>     if height >= 0 or height == None:
>         _height = height
>     else:
>         raise ValueError, "height can not be less than 0"
>         
>     startx = geometry.get('startx', _startx)
>     if startx >= 0 or startx == None:
>         _startx = _startx
>     else:
>         raise ValueError, "startx can not be less than 0"
> 
>     starty = geometry.get('starty', _starty)
>     if starty >= 0 or starty == None:
>         _starty = starty
>     else:
>         raise ValueError, "startx can not be less than 0"
> 
> 
>     if _root and _width and _height:
>         if 0 < _width <= 1:
>             _width = _root.winfo_screenwidth() * +width
>         if 0 < _height <= 1:
>             _height = _root.winfo_screenheight() * _height
> 
>         # center window on screen
>         if _startx is None:
>             _startx = (_root.winfo_screenwidth() - _width) / 2
>  
>         if _starty is None:
>             _starty = (_root.winfo_screenheight() - _height) / 2
> 
>         _root.geometry("%dx%d+%d+%d" % (_width, _height, _startx, _starty))
> 
> def title(title):
>     """ set the window title.
> 
>     By default this is set to 'Turtle Graphics'
> 
>     Example:
>     >>> title("My Window")
>     """
>     
>     global _title
>     _title = title
> 
> def demo():
>     reset()
>     tracer(1)
>     up()
>     backward(100)
>     down()
>     # draw 3 squares; the last filled
>     width(3)
>     for i in range(3):
>         if i == 2:
>             fill(1)
>         for j in range(4):
>             forward(20)
>             left(90)
>         if i == 2:
>             color("maroon")
>             fill(0)
>         up()
>         forward(30)
>         down()
>     width(1)
>     color("black")
>     # move out of the way
>     tracer(0)
>     up()
>     right(90)
>     forward(100)
>     right(90)
>     forward(100)
>     right(180)
>     down()
>     # some text
>     write("startstart", 1)
>     write("start", 1)
>     color("red")
>     # staircase
>     for i in range(5):
>         forward(20)
>         left(90)
>         forward(20)
>         right(90)
>     # filled staircase
>     fill(1)
>     for i in range(5):
>         forward(20)
>         left(90)
>         forward(20)
>         right(90)
>     fill(0)
>     # more text
>     write("end")
>     if __name__ == '__main__':
>         done()
> 
> if __name__ == '__main__':
>     demo()
> 
> 
> ------------------------------------------------------------------------
> 
> from turtle import *        
> from Tkinter  import mainloop
> from time import sleep
> 
> def demo1():
>     # demo des alten turtle-Moduls
>     reset()
>     tracer(1)
>     up()
>     backward(100)
>     down()
>     # draw 3 squares; the last filled
>     width(3)
>     for i in range(3):
>         if i == 2:
>             fill(1)
>         for j in range(4):
>             forward(20)
>             left(90)
>         if i == 2:
>             color("maroon")
>             fill(0)
>         up()
>         forward(30)
>         down()
>     width(1)
>     color("black")
>     # move out of the way
>     tracer(0)
>     up()
>     right(90)
>     forward(100)
>     right(90)
>     forward(100)
>     right(180)
>     down()
>     # some text
>     write("startstart", 1)
>     write("start", 1)
>     color("red")
>     # staircase
>     for i in range(5):
>         forward(20)
>         left(90)
>         forward(20)
>         right(90)
>     # filled staircase
>     fill(1)
>     for i in range(5):
>         forward(20)
>         left(90)
>         forward(20)
>         right(90)
>     fill(0)
>     # more text
>     write("wait a moment...")
>     tracer(1)
> 
> def demo2():
>     # einige weitere und einige neue features
>     speed('fast')
> ##    st()
>     width(3)
>     setheading(towards(0,0))
>     x,y = position()
>     r = (x**2+y**2)**.5/2.0
>     right(90)
>     pendown = True
>     for i in range(18):
>         if pendown:
>             up()
>             pendown = False
>         else:
>             down()
>             pendown = True
>         circle(r,10)
>     sleep(2)
>    
>     reset() 
>     left(90)
> 
>     l = 10
>     color("green")
>     width(3)
>     left(180)
>     sp = 5
>     for i in range(-2,16):
>         if i > 0:
>             color(1.0-0.05*i,0,0.05*i)
>             fill(1)
>             color("green")
>         for j in range(3):
>             forward(l)
>             left(120)
>         l += 10
>         left(15)
>         if sp > 0:
>             sp = sp-1
>             speed(speeds[sp])
>     color(0.25,0,0.75)
>     fill(0)
>     color("green")
> 
>     left(120)
>     up()
>     forward(70)
>     right(30)
>     down()
>     color("red")
>     speed('fastest')
>     fill(1)
>     for i in range(4):
>         circle(50,90)
>         right(90)
>         forward(30)
>         right(90)
>     color("yellow")
>     fill(0)
>     color("red")
>     left(90)
>     up(); forward(30); down(); # setshape(1)
> 
> ##    tri = turtles()[0]
>     turtle=Pen()
> ##    turtle.setshape(1)
> ####    turtle.mode("logo")
>     turtle.reset()
>     turtle.left(90)
>     turtle.speed('normal')
>     turtle.up()
>     turtle.goto(280,40)
>     turtle.left(24)
>     turtle.down()
>     turtle.speed('normal')
>     turtle.color("blue")
>     turtle.width(2)
>     speed('fastest')
> ##    setheading(towards(*turtle.position()))  ## for simple towards
>     setheading(towards(turtle))
>     while ( abs(position()[0]-turtle.position()[0])>4 or
>             abs(position()[1]-turtle.position()[1])>4):
>         turtle.forward(3.5)
>         turtle.left(0.6)
> ##        setheading(towards(*turtle.position()))
>         setheading(towards(turtle))
>         forward(4)
>     write("CAUGHT! ", move=True)
> 
> 
> demo1()
> 
> try:
>     demo2()
> except:
>     pass
> 
> mainloop()

-- 
Gregor Lingl
Reisnerstrasse 3/19
A-1030 Wien

Telefon: +43 1 713 33 98
Mobil:   +43 664 140 35 27

Website: python4kids.net

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