The minimum angle is TP_ANGLE_EPSILON, which is in tp.h. I'm also curious
what will happen if this angle is larger. I suspect you'll get acceleration
spikes if the angle is too large.
On Dec 6, 2013 4:29 PM, "sam sokolik" <[email protected]> wrote:

> Is that a constant you have set somewhere?  I would love to play with
> it.  (make it a little loose)  I see the look-ahead depth constant and
> such.
>
> Sam
>
>
> On 12/05/2013 06:39 PM, Robert Ellenberg wrote:
> > I took a look at steve.ngc, and it looks like there are a bunch of
> "almost"
> > tangent arcs, so there are still some slowdowns here. The latest commit
> > should handle arcs and lines that are exactly tangent. I could cheat and
> > make the tolerance looser, but it will likely introduce small
> acceleration
> > spikes that will be hard to control. Still, this type of benchmark is
> > really useful to see what the new code can and cannot do.
> >
> > -Rob
> >
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