I have tested it on some more hardware - all exhibit the jump in 
position/acc (realtime builds).  (and they all seem to be a different 
spots in the program..  )

sam

On 12/6/2013 8:31 PM, sam sokolik wrote:
> Well - that is pretty cool I increased the tollerance from the starting
> point of I think 1e-6 down and watched the parabolic blends disappear.
> On the steve.ngc file - I could not get rid of all of the parabolic
> blends.  At 1.3e-2 - yes .013 degrees I assume, I get this...
>
> http://imagebin.org/280974
>
> Notice the yellow is parabloic blends..  If I went much higher - the
> acceleration was violated..
>
> now with the tighter default TP_ANGLE_EPSILON of 1e-6
>
> http://imagebin.org/280977
>
> so for that short path - 11 seconds vs 8.  I am wondering if there might
> have to be some sort of arc-arc arc-line blend fix (be it pre-processor
> maybe...)  for now until the overhaul.
>
> Great work!
>
> sam
>
>
>
>
>
> On 12/06/2013 05:13 PM, Robert Ellenberg wrote:
>> The minimum angle is TP_ANGLE_EPSILON, which is in tp.h. I'm also curious
>> what will happen if this angle is larger. I suspect you'll get acceleration
>> spikes if the angle is too large.
>> On Dec 6, 2013 4:29 PM, "sam sokolik" <[email protected]> wrote:
>>
>>> Is that a constant you have set somewhere?  I would love to play with
>>> it.  (make it a little loose)  I see the look-ahead depth constant and
>>> such.
>>>
>>> Sam
>>>
>>>
>>> On 12/05/2013 06:39 PM, Robert Ellenberg wrote:
>>>> I took a look at steve.ngc, and it looks like there are a bunch of
>>> "almost"
>>>> tangent arcs, so there are still some slowdowns here. The latest commit
>>>> should handle arcs and lines that are exactly tangent. I could cheat and
>>>> make the tolerance looser, but it will likely introduce small
>>> acceleration
>>>> spikes that will be hard to control. Still, this type of benchmark is
>>>> really useful to see what the new code can and cannot do.
>>>>
>>>> -Rob
>>>>
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