yes - I am using that config for all the builds.

sam
On 12/05/2013 09:48 PM, Robert Ellenberg wrote:
> I see, are you running this sim config on RT builds as well?
>
> I have an atom-based PC and a P4-based PC that I can use, so I'll run the
> same test on both of them to see what happens. If you can run on a faster
> PC too, it would be a good sanity check. More data is definitely good at
> this point.
>
> Thanks!
> Rob
>
>
> On Thu, Dec 5, 2013 at 10:03 PM, sam sokolik <[email protected]> wrote:
>
>> everything is here..
>>
>> http://electronicsam.com/images/KandT/testing/circblendlatest/
>>
>> It even has the cycle timer (last thing I added for timing programs...)
>>
>> ignore the stellabeeerror.ngc - that was showing and issue in master
>> that your tp didn't show
>>
>> I can have faster computers I can try it on.  Do you have slower ones?  :)
>>
>> sam
>>
>>
>> On 12/05/2013 08:45 PM, Robert Ellenberg wrote:
>>> Hi Sam,
>>>
>>> I ran a test on a Core2 2.6Ghz machine with an RT build and didn't see an
>>> error, which is a bit of a head scratcher. This machine is running ubuntu
>>> 10.04 from the recent 2.5.3 LinuxCNC CD, so it should be a standard
>> setup.
>>> It could be something about my config that isn't pushing it hard enough.
>> Do
>>> you mind sharing your config folder? I'd like to run the same test under
>>> identical conditions if possible.
>>>
>>> Thanks,
>>> Rob
>>>
>>>
>>> On Thu, Dec 5, 2013 at 7:39 PM, Robert Ellenberg <[email protected]>
>> wrote:
>>>> Thanks for isolating those bits of code! I'll run those snippets on my 2
>>>> machines with RT builds tonight to see if the same failure occurs.
>> Logging
>>>> kindof works in RT builds but it dumps the text to a system log instead
>> of
>>>> stdout. Also, floats don't print correctly because of a limitation in
>>>> rtapi_print.  Given the annoyances with RT builds, don't worry about
>>>> capturing debug logs for now. It's plenty helpful just to have a
>> snippet of
>>>> code that fails.
>>>>
>>>> I took a look at steve.ngc, and it looks like there are a bunch of
>>>> "almost" tangent arcs, so there are still some slowdowns here. The
>> latest
>>>> commit should handle arcs and lines that are exactly tangent. I could
>> cheat
>>>> and make the tolerance looser, but it will likely introduce small
>>>> acceleration spikes that will be hard to control. Still, this type of
>>>> benchmark is really useful to see what the new code can and cannot do.
>>>>
>>>> I'll post again soon when I figure out the cause of the
>> shoot-to-infinity
>>>> error. My guess at this point is that a function is implemented
>> differently
>>>> on the RT side that is not catching a NAN or divide by zero error.
>>>>
>>>> -Rob
>>>>
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