well I just ran the program - what seems to hapen is the angle between 
the last 2 moves is very small.  So it blends them quite early..
If you say G64P.001 - it then runs the path pretty much the same speed - 
makes it all the way to the corner (well within .001)

http://imagebin.org/285301  You can see the blend between the 2 lines 
right in the middle - it is odd though that it seems to be right at x0.. 
maybe coincidence..  (that shows both runs - G64 and G64P.001)

this really isn't a good test to see the performance improvement for the 
new tp..  This would.. (and I think it should fit on your machine)  The 
new tp peaks (with my config) at 270ipm vs 60ipm on current TP.

g20 g64 g90

g0 z.1
g0 x1 y0
g1 z-.1 f999

o100 repeat [370]
g91 g1 @-.0025 ^4.5
o100 endrepeat

g90 g0 z.1
m2

sam


On 01/05/2014 11:32 AM, Robert Ellenberg wrote:
> Hi Phill,
>
> Those screenshots look the same, are they duplicates? In any case, the fact
> that it skipped the parabolic blend entirely at that corner is not supposed
> to happen. I'm going to run that test again on my machines to confirm. What
> commit are you building on? I had to do a roll-back of some changes a few
> days ago, so that could be contributing to this issue.
>
> -Rob
>
>
> On Sun, Jan 5, 2014 at 2:18 AM, phill carter 
> <[email protected]>wrote:
>
>> I ran the arc-arc test after changing Y3 in lines 3 & 7 to Y2 and Y-3 in
>> line 6 to Y-2 to better suit the envelope of my mill.
>> Using 2.6 standard it ran ok, using 2.6 with arc-blend when running line
>> 6, it jumped to line 7 when it reached Y0 rather than Y-2.
>> Screenshots at https://www.dropbox.com/sh/wb05n11coih47ld/gJ6AY1Drch
>> Cheers, Phill
>>
>> On Sat, 4 Jan 2014 01:43:23 -0500
>> Robert Ellenberg <[email protected]> wrote:
>>
>>> I just noticed a weird bug in a recent commit on the circular arc branch
>>> that causes acceleration violations when pausing / stopping. I've rolled
>>> back the circular arc branch to a known good commit to be safe. If anyone
>>> has pulled from that branch in the last three days, please reset to the
>>> current circular-blend-arc-alpha branch, which should point to this
>> commit:
>>> 689e5cb185f87deba62391cd184f21f360ce2246
>>>
>>> I'll push an update once I'm sure the bug is fixed.
>>>
>>>
>>> On Mon, Dec 30, 2013 at 1:20 PM, Robert Ellenberg <[email protected]>
>> wrote:
>>>> On Dec 30, 2013 12:24 PM, "sam sokolik" <[email protected]>
>> wrote:
>>>>> Could you explain your 'small gain'?  from what I am seeing - you
>> have
>>>>> to slow down to do a parabolic blend (If I understand it - it is a
>>>>> read-ahead buster)
>>>>>
>>>>> There are paths (like steve.ngc) which would be able to keep the
>> speed
>>>>> up if there was arc-arc, arc-line blends and you can optimize the
>> path
>>>>> (depth).  And yes - I know it is a lot of work.
>>>>>
>>>>> (you are doing a great job - it is very impressive how quick you got
>> to
>>>>> this point)
>>>>>
>>>> What i mean by small gain is more statistical. It seems like most
>>>> engraving-type g-code is made up of line segments, so the biggest
>> overall
>>>> gain is from making arc blends between lines, simply because there are
>> so
>>>> many line intersections. It is true that hitting an arc-arc or line-arc
>>>> blend is a lookahead buster, though, so it doesn't take much to cause
>>>> annoying slowdowns like in Steve.ngc.
>>>>
>>>>   I'm planning on a little more hardware testing first, but if code like
>>>> Steve's and Julian's is common, then it looks like blends with existing
>>>> arcs are a must-have. Even the Stellabee code showed a little bit of
>>>> slowdown due to the occasional arc , though overall it's a small
>> effect.
>>>> Does anyone else have example code that shows this kind of slowdown?
>>>>
>>>> -Rob
>>>>
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