I ran the arc-arc test after changing Y3 in lines 3 & 7 to Y2 and Y-3 in line 6 
to Y-2 to better suit the envelope of my mill.
Using 2.6 standard it ran ok, using 2.6 with arc-blend when running line 6, it 
jumped to line 7 when it reached Y0 rather than Y-2.
Screenshots at https://www.dropbox.com/sh/wb05n11coih47ld/gJ6AY1Drch
Cheers, Phill

On Sat, 4 Jan 2014 01:43:23 -0500
Robert Ellenberg <rwe...@gmail.com> wrote:

> I just noticed a weird bug in a recent commit on the circular arc branch
> that causes acceleration violations when pausing / stopping. I've rolled
> back the circular arc branch to a known good commit to be safe. If anyone
> has pulled from that branch in the last three days, please reset to the
> current circular-blend-arc-alpha branch, which should point to this commit:
> 
> 689e5cb185f87deba62391cd184f21f360ce2246
> 
> I'll push an update once I'm sure the bug is fixed.
> 
> 
> On Mon, Dec 30, 2013 at 1:20 PM, Robert Ellenberg <rwe...@gmail.com> wrote:
> 
> >
> > On Dec 30, 2013 12:24 PM, "sam sokolik" <sa...@empirescreen.com> wrote:
> > >
> > > Could you explain your 'small gain'?  from what I am seeing - you have
> > > to slow down to do a parabolic blend (If I understand it - it is a
> > > read-ahead buster)
> > >
> > > There are paths (like steve.ngc) which would be able to keep the speed
> > > up if there was arc-arc, arc-line blends and you can optimize the path
> > > (depth).  And yes - I know it is a lot of work.
> > >
> > > (you are doing a great job - it is very impressive how quick you got to
> > > this point)
> > >
> > What i mean by small gain is more statistical. It seems like most
> > engraving-type g-code is made up of line segments, so the biggest overall
> > gain is from making arc blends between lines, simply because there are so
> > many line intersections. It is true that hitting an arc-arc or line-arc
> > blend is a lookahead buster, though, so it doesn't take much to cause
> > annoying slowdowns like in Steve.ngc.
> >
> >  I'm planning on a little more hardware testing first, but if code like
> > Steve's and Julian's is common, then it looks like blends with existing
> > arcs are a must-have. Even the Stellabee code showed a little bit of
> > slowdown due to the occasional arc , though overall it's a small effect.
> > Does anyone else have example code that shows this kind of slowdown?
> >
> > -Rob
> >
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