2011/7/18 Spiderdab <[email protected]>:
> ..and simply into joint mode i had the 4 singular axis (tetrapod)
> working together, than when switching to world mode my 3 joystick axis
> would move X,Y and Z of the tetrapod junction, but as soon as touched 2
> axis at a time, it crushed.
>

So do I understand correctly that jogging non-trivial kinematics with
joypad already work out of the box with the limitation of one axis at
a time? Somebody with empirical knowledge, please, confirm this
statement.

2011/7/18 andy pugh <[email protected]>:
> On 18 July 2011 14:24, Spiderdab <[email protected]> wrote:>
>>
>> But, what about the thing that one can perfectly jog into world mode
>> with the keyboard? i mean, all 3 directions together! why not with a
>> joystick? where is the difference?
>
> I think the difference is where halui.jog feeds into the system
> compared with where the keyboard input feeds in.
>
> Have you tried using the jog-minus and jog-plus pins instead of
> jog-analog? Maybe that is the difference?


Yes, that is what I recall from previous discussions - keyboard
presses go through Axis GUI, but joystick button presses go to halui.
Those 2 never meet and that is why there is no easy fix to make joypad
perform the same way as keyboard.

So that is why I think that using jog-minus / jog-plus instead of
jog-analog will make no difference. If somebody has a chance to test
it in real life, please, inform the list about the results.

BTW, today I found out about application called "qjoypad".
It can map joypad buttons so that Linux apps (and hopefully, also EMC)
treat them as keyboard presses. And that would allow jogging several
axes at a time, just like with a keyboard. There is just one downside
of this approach - keyboard has jog keys only for 4 axes, so, if there
are more, they should be connected to halui pins, which mean jogging
each of them one at a time. But other than that - should work. What do
You think?

Viesturs

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