Hi Andy

>> What would you think makes more sense as tool path specification, a x/y
>> positions and three angels or two x/y positions and one angel?
>
> I would go for XY and angles. You can't do (G3, G2) curves in UV, and
> using angles instead probably bypasses that difficulty.

Ah, OK. Most probably my g-code generation script wont be able to output 
circular moves, but it's good not to eliminate the possibility to 
include that later. So I'll go for one x/y position and the tree angles. 
Somehow I think it might be a good idea not to chose on of the portals 
as for the x/y plane, but a plane that includes the rotary table's axis 
of rotation. What do you think?

Flo

------------------------------------------------------------------------------
Keep Your Developer Skills Current with LearnDevNow!
The most comprehensive online learning library for Microsoft developers
is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3,
Metro Style Apps, more. Free future releases when you subscribe now!
http://p.sf.net/sfu/learndevnow-d2d
_______________________________________________
Emc-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/emc-users

Reply via email to