Hi Andy >> What would you think makes more sense as tool path specification, a x/y >> positions and three angels or two x/y positions and one angel? > > I would go for XY and angles. You can't do (G3, G2) curves in UV, and > using angles instead probably bypasses that difficulty.
Ah, OK. Most probably my g-code generation script wont be able to output circular moves, but it's good not to eliminate the possibility to include that later. So I'll go for one x/y position and the tree angles. Somehow I think it might be a good idea not to chose on of the portals as for the x/y plane, but a plane that includes the rotary table's axis of rotation. What do you think? Flo ------------------------------------------------------------------------------ Keep Your Developer Skills Current with LearnDevNow! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-d2d _______________________________________________ Emc-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/emc-users
