But, as you say, my fundamental issue is losing the curve information when I
> convert my CAD models to STL. This will go into the "too hard basket" for > now - the waterline processing sounds interesting, but I'm put off by > having > to process a CAD file. > > Thanks, > Frank > > Frank A few random of thoughts. First off, I expect you will be doing some projects with significantly more complexity than the washer which will require the full power of slicr (of which I know little other than its a cad/cam solution for reprap stuff) including the appropriate curvature tools. Does Slicr offer any other outputs? In the past few days I have been playing with inkscape and if there are lines you can get into that, you can recreate the curves and simplify them then export G2/G3 with Gcodetools. Its a workaround, but it will get you there. Also for simple circles, you could hand code those pretty easy. I started learning how the different gcodes work by trialing them in the air and using the MIDI command screen in axis. Almost everything I cut (when I get a chance too) is waterline stuff. With simple parts, I have gotten pretty good creating the gcode for one layer by hand then extending it downward using Owords. It was actually a good intellectual puzzle working it out. not sure this helps you much, but some random thoughts.... Brian ------------------------------------------------------------------------------ Own the Future-Intel(R) Level Up Game Demo Contest 2013 Rise to greatness in Intel's independent game demo contest. Compete for recognition, cash, and the chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes. Submit your demo by 6/6/13. http://altfarm.mediaplex.com/ad/ck/12124-176961-30367-2 _______________________________________________ Emc-users mailing list Emc-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/emc-users