But, as you say, my fundamental issue is losing the curve information when I

> convert my CAD models to STL.  This will go into the "too hard basket" for
> now - the waterline processing sounds interesting, but I'm put off by
> having
> to process a CAD file.
>
> Thanks,
> Frank
>
>
Frank

A few random of thoughts.

First off, I expect you will be doing some projects with significantly more
complexity than the washer which will require the full power of slicr (of
which I know little other than its a cad/cam solution for reprap stuff)
including the appropriate curvature tools.

Does Slicr offer any other outputs?  In the past few days I have been
playing with inkscape and if there are lines you can get into that, you can
recreate the curves and simplify them then export G2/G3 with Gcodetools.
Its a workaround, but it will get you there.  Also for simple circles, you
could hand code those pretty easy.  I started learning how the different
gcodes work by trialing them in the air and using the MIDI command screen
in axis.

Almost everything I cut (when I get a chance too) is waterline stuff.  With
simple parts, I have gotten pretty good creating the gcode for one layer by
hand then extending it downward using Owords.  It was actually a good
intellectual puzzle working it out.

not sure this helps you much, but some random thoughts....

Brian
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