On 8 January 2015 at 02:36, poormansairforce H <[email protected]> wrote:
> My gift is in mechanics, not programming!:-( How is your 3D geometry? That is what this is all about. Once you have the equations it is (relatively) straightforward to convert them to C-code for the kinematics module. You need a set of equations that convert points in the XY and UV virtual planes into 4 x wire lengths, and then the inverse equations to convert 4 x wire lengths to points in the XY UV planes. Or, if you prefer, you could define a kinematics that works on XY and AB, ie points at a reference plane on the table, and two wire angles in space. In either case, if you start from a foam part model you need to extrapolate the edges to the virtual planes. -- atp If you can't fix it, you don't own it. http://www.ifixit.com/Manifesto ------------------------------------------------------------------------------ Dive into the World of Parallel Programming! The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net _______________________________________________ Emc-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/emc-users
