On 8 January 2015 at 02:36, poormansairforce H
<[email protected]> wrote:

> My gift is in mechanics, not programming!:-(

How is your 3D geometry? That is what this is all about.

Once you have the equations it is (relatively) straightforward to
convert them to C-code for the kinematics module.

You need a set of equations that convert points in the XY and UV
virtual planes into 4 x wire lengths, and then the inverse equations
to convert 4 x wire lengths to points in the XY UV planes.

Or, if you prefer, you could define a kinematics that works on XY and
AB, ie points at a reference plane on the table, and two wire angles
in space.

In either case, if you start from a foam part model you need to
extrapolate the edges to the virtual planes.

-- 
atp
If you can't fix it, you don't own it.
http://www.ifixit.com/Manifesto

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