Thanks Andy.
3D geometry is possible, I just don't know how to put it into C code. I'll
have to look at more Kinematic files.

On Thu, Jan 8, 2015 at 5:22 AM, andy pugh <bodge...@gmail.com> wrote:

> On 8 January 2015 at 02:36, poormansairforce H
> <poormansairfo...@gmail.com> wrote:
>
> > My gift is in mechanics, not programming!:-(
>
> How is your 3D geometry? That is what this is all about.
>
> Once you have the equations it is (relatively) straightforward to
> convert them to C-code for the kinematics module.
>
> You need a set of equations that convert points in the XY and UV
> virtual planes into 4 x wire lengths, and then the inverse equations
> to convert 4 x wire lengths to points in the XY UV planes.
>
> Or, if you prefer, you could define a kinematics that works on XY and
> AB, ie points at a reference plane on the table, and two wire angles
> in space.
>
> In either case, if you start from a foam part model you need to
> extrapolate the edges to the virtual planes.
>
> --
> atp
> If you can't fix it, you don't own it.
> http://www.ifixit.com/Manifesto
>
>
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