This is how I do it in my home directory.

git clone git://git.linuxcnc.org/git/linuxcnc.git linuxcnc-uvw
cd linuxcnc-uvw
git remote add github-robE
https://github.com/robEllenberg/linuxcnc-mirror.git
git fetch github-robE
git checkout github-robE/feature/uvw-blending-dev
cd src
./autogen.sh
./configure  (assuming rtai..)
make
sudo make setuid
cd ..
. ./scripts/rip-environment
linuxcnc






On 11/24/2015 01:33 PM, Todd Zuercher wrote:
> I'd love to test it.  But I need some help, and instructions how to install 
> it.
>
> ----- Original Message -----
> From: "sam sokolik" <sa...@empirescreen.com>
> To: "Enhanced Machine Controller (EMC)" <emc-users@lists.sourceforge.net>
> Sent: Monday, November 23, 2015 4:50:30 PM
> Subject: [Emc-users] calling Todd Z
>
> Rob has been in his zone again..  He has expanded circular arc blending
> into uvw axises. 
>
> https://github.com/robEllenberg/linuxcnc-mirror/tree/feature/uvw-blending-dev
>
> we were wondering if you could run it and see if you find any issues. 
> Rob and I have hammered on it a bit.  so far so good.
>
> sam
>
> ps - still falls back to parabolic (1 segment look ahead) for abc
> axis.   Rob says
>
> 'There are a few obstacles to rotary axis blending still. The biggest
> one is that the units for linear axes and angular axes are different, so
> tolerances, arc radius, and similar properties are ambiguous. I have
> some ideas to work through, though, so it may be doable.'
>
>
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> Give your users amazing mobile app experiences with Intel(R) XDK.
> Use one codebase in this all-in-one HTML5 development environment.
> Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs.
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Go from Idea to Many App Stores Faster with Intel(R) XDK
Give your users amazing mobile app experiences with Intel(R) XDK.
Use one codebase in this all-in-one HTML5 development environment.
Design, debug & build mobile apps & 2D/3D high-impact games for multiple OSs.
http://pubads.g.doubleclick.net/gampad/clk?id=254741551&iu=/4140
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