So your machine can access any point along a specific diameter cylinder?
I'm curious about what the machine does.

But the kinematics could be literally trivial.   How to do this depends on
what you want your g-code to look like.   You can always write the g-code
using native machine coordinates (joint-0-steps, joint-1-steps) so the
kinematics is just one to one.      This means that the coordinate
transformation is done by whatever writes the g-code.

I would start out using trivial kinematics.  Why use (X,Y,Z) in the g-code
if the machine can not possibly move in (x,y,z) space?

On Fri, Feb 21, 2020 at 11:59 AM Thaddeus Waldner <[email protected]>
wrote:

> I am working on a design for a small custom 2-axis machine with 2 joints.
> Joint 0 is linear and oriented in the Y direction. Joint 1 is rotary and
> mounted on Y.  See attached drawing.
>
> My question is, would I be best off creating a new kinematics module for
> this machine, or can I simply reuse an existing one? I’ve never done any
> kinematics math but this setup seems to require no more than a few trig
> functions. Any pointers on where to start with this?
>
> For control hardware I plan to use a Raspberry Pi with software stepping
> and something like a Trinamic Stepstick
> https://www.trinamic.com/support/eval-kits/details/silentstepstick/ <
> https://www.trinamic.com/support/eval-kits/details/silentstepstick/>
> As I said the machine is small; Motors are NEMA 17 or maybe NEMA 23.
>
> Since this is a headless machine with no more than a few controls (on/off,
> start, stop, reset, Emergency stop, etc) What is the best way to load
> G-code and run it when a button is pressed? I presume that I don’t need to
> load a GUI. I don’t want to load more than necessary to achieve a fast boot
> time.
>
> I will have VNC running for configuration and testing. But no dedicated
> screen.
>
>
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>


-- 

Chris Albertson
Redondo Beach, California

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