sauerbraten just uses the game framerate to send position packets, afaik On Mon, Oct 26, 2009 at 10:31 PM, Philip Bennefall <[email protected]>wrote:
> Hi Lee and others, > > I have a quick question regarding reliable packets. Say that user 1 sends a > message to user 2 on channel 0, and it gets through on the first attempt. > Does user 2 see the packet immediately or does ENet wait until the package > has been acknowledged? And what happens if user 1 doesn't receive the > acknowledgement and then sends the packet again eventually, and this packet > also arrives, might user 2 be given the same packet twice? > > Also I am wondering about the best way of sending data. I am making a fast > paced action game with two players, where speed is of the utmost importance. > Is it best to send individual events when they occur, or continuously send > the entire player state unreliably? If the latter, how often should I send > it? I was thinking at least 40 times a second, as the state isn't larger > than some 60 or 70 bytes. Do you have any recommendations? > > Thank you! > > Kind regards, > > Philip Bennefall > P.S. I am using the latest snapshot. > > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss > >
_______________________________________________ ENet-discuss mailing list [email protected] http://lists.cubik.org/mailman/listinfo/enet-discuss
