So what is the game frame rate in sauerbraten? How often does it end up sending 
updates, how many times a second?

Kind regards,

Philip Bennefall
  ----- Original Message ----- 
  From: Mihai Draghicioiu 
  To: Discussion of the ENet library 
  Sent: Monday, October 26, 2009 11:26 PM
  Subject: Re: [ENet-discuss] Reliable packets and data sending approaches


  sauerbraten just uses the game framerate to send position packets, afaik


  On Mon, Oct 26, 2009 at 10:31 PM, Philip Bennefall <[email protected]> 
wrote:

    Hi Lee and others,

    I have a quick question regarding reliable packets. Say that user 1 sends a 
message to user 2 on channel 0, and it gets through on the first attempt. Does 
user 2 see the packet immediately or does ENet wait until the package has been 
acknowledged? And what happens if user 1 doesn't receive the acknowledgement 
and then sends the packet again eventually, and this packet also arrives, might 
user 2 be given the same packet twice?

    Also I am wondering about the best way of sending data. I am making a fast 
paced action game with two players, where speed is of the utmost importance. Is 
it best to send individual events when they occur, or continuously send the 
entire player state unreliably? If the latter, how often should I send it? I 
was thinking at least 40 times a second, as the state isn't larger than some 60 
or 70 bytes. Do you have any recommendations?

    Thank you!

    Kind regards,

    Philip Bennefall
    P.S. I am using the latest snapshot.

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