60 times per second would probably be overkill on most connections, considering you send packets every 16ms, which IMHO may be a bit too fast even for TCP. Do notice that i'm no networking expert, but having a guy from the other side of the world send/receive packets every 16ms instead of the usual 50ms will need a pretty darn good connection.
On Tue, Oct 27, 2009 at 3:47 AM, Philip Bennefall <[email protected]>wrote: > Lee, > > Would it be acceptable to send small packets out, say 60 times a second or > so? Will ENet handle it if it getst oo much? > > Kind regards, > > Philip Bennefall > ----- Original Message ----- From: "Lee Salzman" <[email protected]> > To: "Discussion of the ENet library" <[email protected]> > Sent: Tuesday, October 27, 2009 4:00 AM > > Subject: Re: [ENet-discuss] Reliable packets and data sending approaches > > > Mihai is mistaken. Sauerbraten only sends 30 times a second. Events like >> gun shots are sent reliably. Only position data for players is sent >> unreliably. >> >> Lee >> >> Philip Bennefall wrote: >> >>> So what is the game frame rate in sauerbraten? How often does it end >>> up sending updates, how many times a second? >>> >>> Kind regards, >>> >>> Philip Bennefall >>> >> >> _______________________________________________ >> ENet-discuss mailing list >> [email protected] >> http://lists.cubik.org/mailman/listinfo/enet-discuss >> > > > > -------------------------------------------------------------------------------- > > > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.423 / Virus Database: 270.14.32/2459 - Release Date: 10/25/09 > 19:57:00 > > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss >
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