60 times per second would probably be overkill on most connections,
considering you send packets every 16ms, which IMHO may be a bit too fast
even for TCP. Do notice that i'm no networking expert, but having a guy from
the other side of the world send/receive packets every 16ms instead of the
usual 50ms will need a pretty darn good connection.

On Tue, Oct 27, 2009 at 3:47 AM, Philip Bennefall
<[email protected]>wrote:

> Lee,
>
> Would it be acceptable to send small packets out, say 60 times a second or
> so? Will ENet handle it if it getst oo much?
>
> Kind regards,
>
> Philip Bennefall
> ----- Original Message ----- From: "Lee Salzman" <[email protected]>
> To: "Discussion of the ENet library" <[email protected]>
> Sent: Tuesday, October 27, 2009 4:00 AM
>
> Subject: Re: [ENet-discuss] Reliable packets and data sending approaches
>
>
>  Mihai is mistaken. Sauerbraten only sends 30 times a second. Events like
>> gun shots are sent reliably. Only position data for players is sent
>> unreliably.
>>
>> Lee
>>
>> Philip Bennefall wrote:
>>
>>> So what is the game frame rate in sauerbraten? How often does it end
>>> up sending updates, how many times a second?
>>>
>>> Kind regards,
>>>
>>> Philip Bennefall
>>>
>>
>> _______________________________________________
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>> http://lists.cubik.org/mailman/listinfo/enet-discuss
>>
>
>
>
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