On Tue, 31 Oct 2017 08:18:37 +0000 Andrew Williams <[email protected]> said:

> In the case of method/symbol documentation that is indeed correct and no
> markup language is my first port of call for that. The first pass was done
> with clang which is pretty good thus far - .eo is going to be much more
> help once the interfaces become more commonly used.
> 
> However what your email misses is all the other documentation that we are
> hoping to reference - the helpful context documents (mainloop / alpha
> blending) and examples or walkthroughs that would make a much better hand
> holding experience. Like I said before this is intending to help folk get
> started with EFL - the steep learning curve is due to much more than method
> parameter order and bounds.

ok. i was just thinking reference (struct/enum/func/method/property/class info)
stuff. not things like tutorials and whatever. edi needing this tutorial land
stuff seems more fringe. reference docs - absolutely. i can see this. like
tooltips and completion info as you type telling you about what you are writing
and the limits/sage and so on.

i mean... at a stretch i can see edi showing these docs, but then doesn't it
also have to handle inlined images (diagrams, screenshots and so on?). tables,
and what not... right?

> Thanks,
> Andy
> 
> On Tue, 31 Oct 2017 at 07:36 Carsten Haitzler <[email protected]> wrote:
> 
> > On Tue, 24 Oct 2017 13:39:14 +0000 Andrew Williams <[email protected]>
> > said:
> >
> > > On Tue, 24 Oct 2017 at 13:09 Carsten Haitzler <[email protected]>
> > wrote:
> > >
> > > > On Mon, 23 Oct 2017 11:57:56 +0000 Andrew Williams <
> > [email protected]>
> > > > said:
> > > >
> > > > > Hi,
> > > > >
> > > > > I will try to provide as much insight as I can:
> > > > >
> > > > > As many of the community are aware I started the Edi project to help
> > get
> > > > > people into coding on EFL - the learning curve is very steep and the
> > > > > tooling was basically commandline based. Documentation is a big part
> > of
> > > > the
> > > > > solution and we've come a long way both with the wiki and with the
> > .eo
> > > > > format for defining functionality. However this is set up to deliver
> > only
> > > > > on our website which a) is online and b) is external to the IDE.
> > > > > To make a more integrated experience I started to think about how the
> > > > > documentation could be more portable - so that it could be rendered
> > in
> > > > Edi
> > > > > or other documentation browser online or offline, in the workflow of
> > > > > someone's coding. Dokuwiki is a challenge here as the only renderer
> > is
> > > > the
> > > > > dokuwiki web ui so reading the files off the filesystem is not
> > really a
> > > > > possibility without coding up a new render implementation.
> > > >
> > > > i was actually thinking of the docs always being online... :) then
> > changes
> > > > and
> > > > improvements are immediately accessible to all users/devs ... :) yes
> > yes.
> > > > hard
> > > > to refer to docs while on a plane ... i know. :)
> > > >
> > >
> > > In it's current form not only do you have to be online you have to have a
> > > browser window open alongside your code. To be worried about immediate
> > > propagation of improvements implies a lot more documentation activity
> > than
> > > we see - and once the API has a solid release would important changes to
> > > them not be less common?
> > >
> > > > A few conversations later and I was chatting to Cedric about what we
> > can
> > > > do
> > > > > to make the documentation cleaner and he mentioned that Samsung was
> > also
> > > > > interested in this - and that they may be willing to finance some
> > > > technical
> > > > > writers to help. So he managed to get some professionals signed up
> > and
> > > > now
> > > > > have people raring to go with documentation - but they don't know
> > > > dokuwiki
> > > > > and honestly I don't think that spending all day editing text files
> > in a
> > > > > browser window is the best way to write reams of documentation. A
> > markup
> > > > > format with external editors would mean higher productivity and also
> > > > > increased portability.
> > > > >
> > > > > And so here we are. It looks like Markdown is a format that provides
> > a
> > > > lot
> > > > > of additional benefits in terms of contributors, portability and
> > future
> > > > > proofing.
> > > >
> > > > ok. so here's a question. edi. how do you plan to display docs in edi?
> > > > going to
> > > > write a madkrown parser/formatter in "c" and then use textblocks
> > (entries,
> > > > efl.ui.text) to display? nothing else exists at the moment. or
> > planning to
> > > > add
> > > > "markdown handling" directly to efl.ui.text/textblock etc.  (like
> > markup is
> > > > supported)? going to write an "exporter" that uses the wiki php cod to
> > > > parse
> > > > markdown but instead of html - generate textblock etc. markup?
> > > >
> > >
> > > Ideally we would have a native markdown component for speed purpose - it
> > > would make a nice editor as well as a way to view the docs and
> > dynamically
> > > link in context.
> > > However that is a reasonable amount of work - due to the commonality of
> > > this format we can get there faster by using a pre-built parser, hooking
> > in
> > > whatever clever linking we want and preview through something currently
> > > available like HTML. Not the perfect solution but much quicker to get
> > > working.
> > >
> > > > I hope that helps,
> > > > > Andy
> > > >
> > > > --
> > > > ------------- Codito, ergo sum - "I code, therefore I am"
> > --------------
> > > > Carsten Haitzler - [email protected]
> > >
> > >
> > > Not sure if that helps with the context you were looking for?
> > > Andy
> >
> > more context.
> >
> > but if you want files for docs inside something like edi shouldn't they
> > have far
> > more semantic info -not markdown? like literally something like:
> >
> > class colors {
> >   property {
> >     name: color
> >     modes: RW
> >     type: int r (0-255), int g (0-255), int b (0-255), int a (0-255)
> >     description {
> >       "This is the premultiplied RGBA color with values fro 0 to 255 per"
> >       "component"
> >     }
> >   }
> >   func {
> >     name: clear
> >     description {
> >       "Clears the color from the target so no color is applied."
> >     }
> >   }
> > }
> >
> > my point being edi would want a LOT more semantic info so it can do things
> > like
> > complain if a parameter is out of min/max bounds and so on... ? like edi
> > really
> > needs the eo file info etc. etc.
> >
> >
> >
> >
> >
> > --
> > ------------- Codito, ergo sum - "I code, therefore I am" --------------
> > Carsten Haitzler - [email protected]
> >
> > --
> http://andywilliams.me
> http://ajwillia.ms


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
Carsten Haitzler - [email protected]


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