Hello,

as Mike said, here my proposal for handling bugs for the upcoming release:

i) Every bug will get a difficulty assigned either Easy, Difficult, or Impossible, this is to ensure that new people, and people that don't know the subsystem or context very well can also help bugfixing.

ii) I am going to create 4 new workboards:
- primitives: Stuff that has its root problems in eina, eo, (low in our software stack) - interfaces: A Bug is caused due to the movement to a different namespace, refactoring into new classes, or changes related to new efl_* code / classes.
- rendering: A Bug is located in the engine code for some protocol/platform
- widgets: Your usage of elm widgets broke somewhere between efl-1.20 and the current state.

iii) If you work on a bug, claim it for you. If a other bug sneaks in between, or there is no time in the next week or so: Document your findings, and remove your name from the assignee field on phabricator, so someone else might work on the bug.

Any objections ? For Monday I am planning to go through the bugtracker trying to assign difficulities, and workboards.

Greetings,
   bu5hm4n

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