>>>>>       Note that things like Flash/mxml (then to swf) or Silverlight/
>>>>>  xaml (may also have some binary representation), unlike edje/edc,
>>>>>  have extensive 'script' language support and allow for separating
>>>>>  the code logic from the 'gui' part in separate files if desired
>>>>>  (though I suppose one could do this with edje/edc/embryo).
>>>>>         
>>>>>           
>> edje is not far of there. see above. it needs just a few calls and exporting
>> some evas and edje controls and bingo. you can do just the same. embryo is a
>>   
>>     
>
>       Errrr... modulo some gfx bits that are still not in evas, and
> a fairly flexible animation framework, and video/multimedia stuff...
> and a browser plugin...  :)
>
>
>   
>>>       Alternatively, there's no need that edje should be everything to
>>> everyone, and it might be better to have other things address further
>>> needs, eg. evolve/edc for more involved widgets, maybe other animation
>>> mechanisms, etc.
>>>     
>>>       
>> it should help abstract the ui from the code. it should not become the code. 
>> as
>> above. i have had plans for a long time and will get to them eventually - 
>> it's
>> all easy to do. i just have no NEED for it right now, and have other things 
>> to
>> do, so i haven't done it.
>>   
>>     
      On a related note to all this, one should mention evolve/edc.
There has been recent work on etk to extend the canvas widget
and to allow for importing any evas object as an etk widget, with
the eventual goal of allowing such notions to be representable via
evolve's edc.
      There's also some work on a timeline based animation framework
that could also be represented via evolve's edc syntax.. So, there
seems to be a possible extension of edje there in some non-trivial
ways.
      Maybe Hisham could give some further comments on what may be
planned there...?





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