On Sat, Aug 2, 2008 at 1:54 AM, Toma <[EMAIL PROTECTED]> wrote:
> As someone with no scripting or coding experience, I found embryo to
> be quite easy to get a handle on. I havent tried learning all those
> other ones, but when it comes to all the different code stuff in Edje,
> you really have to keep it as simple as possible. After all, edje is a
> canvas for art really, and doesnt need to be anymore complex. Ive
> never found any limitations in embryo (we all remember that spacegame
> thing) and I imagine if anyone wanted to do more they would just work
> that into the evas/c code rather than the edje theme.

and if we really start to explore embryo usage within edje, we get to
the point that exposing more calls will suffice. as people did with
things like drag_size set, part restack, etc.

-- 
Gustavo Sverzut Barbieri
http://profusion.mobi embedded systems
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MSN: [EMAIL PROTECTED]
Skype: gsbarbieri
Mobile: +55 (19) 9225-2202

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