On Sat, Aug 2, 2008 at 1:54 AM, Toma <[EMAIL PROTECTED]> wrote: > As someone with no scripting or coding experience, I found embryo to > be quite easy to get a handle on. I havent tried learning all those > other ones, but when it comes to all the different code stuff in Edje, > you really have to keep it as simple as possible. After all, edje is a > canvas for art really, and doesnt need to be anymore complex. Ive > never found any limitations in embryo (we all remember that spacegame > thing) and I imagine if anyone wanted to do more they would just work > that into the evas/c code rather than the edje theme.
and if we really start to explore embryo usage within edje, we get to the point that exposing more calls will suffice. as people did with things like drag_size set, part restack, etc. -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -------------------------------------- MSN: [EMAIL PROTECTED] Skype: gsbarbieri Mobile: +55 (19) 9225-2202 ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel