----- "Carsten Haitzler (The Rasterman)" <[EMAIL PROTECTED]> ha scritto:
> On Mon, 4 Aug 2008 10:50:10 +0200 "Cedric BAIL" <[EMAIL PROTECTED]> > babbled: > > > On Mon, Aug 4, 2008 at 2:25 AM, The Rasterman Carsten Haitzler > > <[EMAIL PROTECTED]> wrote: > > > On Mon, 04 Aug 2008 02:43:33 +0300 Viktor Kojouharov > <[EMAIL PROTECTED]> > > > babbled: > > >> Rhino is java based, so that's out. Then we have SpiderMonkey, > which is > > >> currently used by gecko1.9. That's not as fast as webkit's > engine. Then > > >> there's tamarin, which is practically future proof, with its > support for > > >> ES4. However, it's not complete. I don't know of any other > engines out > > >> there. > > > > > hmmm wel then it spidermonkey or... nothing. and spidermonkey is > pretty > > > fat... it's api is pretty big... :/ quick look.. not smelling > positive. :( > > > > I am playing with spidermonkey since some time now and trust me you > > want to use lua for edje. It's smaller, easier to integrate and fit > > the need of edje. It's perhaps not a good solution for big apps, > but > > for small script it should be perfect. And in my opinion, it's a > > matter of a few days to switch to lua in edje and we should do it > > sooner than latter. I would really like to see this before the end > of > > august and looking at edje, sounds like a really straight forward > > jobs. > > man.. thank you! a man who has actually played with spidermonkey and > js.. and > real advice from the trenches! thanks muchly! confirms my thoughts > that lua is > a much better fit. i was thinking of getting lua in by end of > august... i need > to play with it first... the question is.. embryo - keep for > compatibility > (after the lua change) or throw out? i would keep it anyway while > adding lua... > but then.. remove or not? i am listening to those using embryo right > now. I think removing embryo now is not a good idea, there are tons of stuff that use embryo (also for just a toggle button). For example half of the projects I have done use embryo (gadman, edje editor, CALCULATOR). IMO is better to leave developers some time to switch to the new engine. I also agree with the use of lua for all the above reason and becouse I liked it in scite scripting. And now that the plan seems "real" I need to ask the first feature request! Please when you reimplement scripting in edje let the ability to get/modify the source of the various scripts (edje now keep track only of the bytecode code for the scripts). This will solve the biggest issue in edje_editor :) Thanks Dave > > > -- > ------------- Codito, ergo sum - "I code, therefore I am" > -------------- > The Rasterman (Carsten Haitzler) [EMAIL PROTECTED] > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the > world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel