----- "Carsten Haitzler (The Rasterman)" <[EMAIL PROTECTED]> ha scritto:

> On Mon, 4 Aug 2008 10:50:10 +0200 "Cedric BAIL" <[EMAIL PROTECTED]>
> babbled:
> 
> > On Mon, Aug 4, 2008 at 2:25 AM, The Rasterman Carsten Haitzler
> > <[EMAIL PROTECTED]> wrote:
> > > On Mon, 04 Aug 2008 02:43:33 +0300 Viktor Kojouharov
> <[EMAIL PROTECTED]>
> > > babbled:
> > >> Rhino is java based, so that's out. Then we have SpiderMonkey,
> which is
> > >> currently used by gecko1.9. That's not as fast as webkit's
> engine. Then
> > >> there's tamarin, which is practically future proof, with its
> support for
> > >> ES4. However, it's not complete. I don't know of any other
> engines out
> > >> there.
> > 
> > > hmmm wel then it spidermonkey or... nothing. and spidermonkey is
> pretty
> > > fat... it's api is pretty big... :/ quick look.. not smelling
> positive. :(
> > 
> > I am playing with spidermonkey since some time now and trust me you
> > want to use lua for edje. It's smaller, easier to integrate and fit
> > the need of edje. It's perhaps not a good solution for big apps,
> but
> > for small script it should be perfect. And in my opinion, it's a
> > matter of a few days to switch to lua in edje and we should do it
> > sooner than latter. I would really like to see this before the end
> of
> > august and looking at edje, sounds like a really straight forward
> > jobs.
> 
> man.. thank you! a man who has actually played with spidermonkey and
> js.. and
> real advice from the trenches! thanks muchly! confirms my thoughts
> that lua is
> a much better fit. i was thinking of getting lua in by end of
> august... i need
> to play with it first... the question is.. embryo - keep for
> compatibility
> (after the lua change) or throw out? i would keep it anyway while
> adding lua...
> but then.. remove or not? i am listening to those using embryo right
> now.

I think removing embryo now is not a good idea, there are tons of stuff
that use embryo (also for just a toggle button). For example half of the
projects I have done use embryo (gadman, edje editor, CALCULATOR). IMO is
better to leave developers some time to switch to the new engine.

I also agree with the use of lua for all the above reason and becouse
I liked it in scite scripting.

And now that the plan seems "real" I need to ask the first feature request!
Please when you reimplement scripting in edje let the ability to get/modify 
the source of the various scripts (edje now keep track only of the bytecode
code for the scripts).
This will solve the biggest issue in edje_editor  :)

Thanks 
Dave



> 
> 
> -- 
> ------------- Codito, ergo sum - "I code, therefore I am"
> --------------
> The Rasterman (Carsten Haitzler)    [EMAIL PROTECTED]
> 
> 
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