As someone with no scripting or coding experience, I found embryo to
be quite easy to get a handle on. I havent tried learning all those
other ones, but when it comes to all the different code stuff in Edje,
you really have to keep it as simple as possible. After all, edje is a
canvas for art really, and doesnt need to be anymore complex. Ive
never found any limitations in embryo (we all remember that spacegame
thing) and I imagine if anyone wanted to do more they would just work
that into the evas/c code rather than the edje theme.

Toma

2008/8/2 Gustavo Sverzut Barbieri <[EMAIL PROTECTED]>:
> On Sat, Aug 2, 2008 at 1:40 AM, Jose Gonzalez <[EMAIL PROTECTED]> wrote:
>> Gustavo wrote:
>>>
>>> Since Edje is target at designers (ie: colors are not premul, etc), I
>>> think we should go with JS since most designers know it somehow, even
>>> if they don't really know, they think they do and they will not be
>>> afraid of trying it... Also, many systems use it as scripting
>>> language, comes to mind Photoshop, Qt-based applications and it's the
>>> official language of KDE for exactly that reason. I remember INdT
>>> designers hacking some Photoshop scripts just because they knew bits
>>> of JS from web development.
>>>
>>> Lua is good, yes, but I think that going with a more widespread
>>> language is the way to go.
>>>
>>
>>     Indeed. Javascript has enourmous widespread use on the web, very well
>> knonwn
>> to designers, very close to flash's actionscript, and runtimes for it are
>> becoming
>> faster. It should be a verious consideration.
>
> Another pros:
>   - familiar, C-like syntax;
>   - OO support
>
> --
> Gustavo Sverzut Barbieri
> http://profusion.mobi embedded systems
> --------------------------------------
> MSN: [EMAIL PROTECTED]
> Skype: gsbarbieri
> Mobile: +55 (19) 9225-2202
>
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