On Tue, Sep 7, 2010 at 11:15 PM, Tom Haste <[email protected]> wrote:
> Id be happy to spend a few solid hours making graphics for it. Would
> also like to see the programming process, being a newb to the field.
> :)
>

Graphics coming out of the blue just as code does would also provide
interesting results.

> On 8 September 2010 10:06, Bruno Dilly <[email protected]> wrote:
>> On Mon, Sep 6, 2010 at 2:20 PM, Gustavo Sverzut Barbieri
>> <[email protected]> wrote:
>>> Hi all,
>>>
>>> I'd like to call a request for comments on the idea of a day to unite
>>> and create some simplistic games and demo, the old-fashioned way. The
>>> purpose is to provide some real use for our EFL other than E17 also
>>> with a nice showcase to use later.
>>>
>>> = Introduction =
>>>
>>> The idea came up during my long away from computer period, where I had
>>> plenty of bus and plane times to think and reflect, analyse the
>>> current situation and the competition.
>>>
>>> I got an iPhone 3GS to investigate the competition and checking the
>>> most "bought" (paid AND free) applications they are basically very,
>>> very simple applications... some remembers me my young days where I
>>> did lots of demos in MS-DOS assembly.
>>>
>>> The list of applications varies a lot with time and world events,
>>> during the World Cup the clear winner were a vuvuzela that was a
>>> single button that played the annoying noise, and some more evolved
>>> variations that had animations or different sounds to choose. Another
>>> classic was iFart, in the similar way. Some use the
>>> accelerator/compass present in the device to simulate beer in a
>>> bottle, some are new versions of xbill that you kill ants or even
>>> explode bubble plastic nodes.    These are very, very much like MS-DOS
>>> demos that we drawed some fancy graphics using int10 or played some
>>> music with pc-speaker... then nostalgia knocked the door and I
>>> remember how cool was to write these demos in 10 minutes or often 1
>>> hour, often less... even when we had no frameworks and had to do our
>>> own line drawings!
>>>
>>> Other huge amount of apps are games. But not high performance 3D FPS,
>>> rather simplistic board games such as chess, tic tac toe, minesweeper,
>>> bejeweled, sudoku or very simplistic yet addictive "infinite" games
>>> like Dash!Dash!Pengy!
>>> (http://www.meridiande.com/big5/main/page_top.php?id=18&lang=tw&frame=game&gameid=31&noB=2,
>>> think about Atari's enduro with revamped graphics).   Nostalgia hits
>>> back with a "WTF happened to software development? These are all 1-day
>>> coding games, few hundreds lines of code... yet we don't have them,
>>> and if people try to do then we end with unfinished monsters!"
>>>
>>> So the idea to call for a day to unite and have some fun doing these
>>> simplistic games in an old fashioned KISS way. Not doing frameworks,
>>> scalable, multiplayer, networked or nothing more than the game bare
>>> principles in the simplest and smallest way possible.   Gosh, some
>>> developers can't code a simple tetris with a fixed amount of memory
>>> today, contrast that with people which wrote that in cheap hardware
>>> logic dozen years ago!
>>>
>>> = Proposal =
>>>
>>> 1. Create a wiki page with the ideas and hints, maybe enhance it later
>>> with tips and tricks on how to do the games:
>>>
>>>    http://trac.enlightenment.org/e/wiki/KISS-DemosAndGames
>>>
>>> 2. Agree on a date and join IRC for that period. We don't need much,
>>> around 4 hours should be enough to get something out.
>>>
>>> 3. Review the developed code, suggesting changes to make them better.
>>> Commit the results to SVN.
>>>
>>> So what do you think?
>>>
>>
>> I'm totally in!
>> Maybe choosing a Saturday will make easier to get more people
>> involved, as it's more acceptable to be awake anytime (avoiding zone
>> differences issues)?
>>
>> And despite we don't need to worry about graphics at that moment, it
>> would be good to have contributions on this area later. Games with RGB
>> (red or green or blue) rectangles (aka rusty art movement) are OK to
>> start the development but won't be funny to play, and consequently
>> won't be attractive for developers, imho.
>>
>> So if you have artistic skills or designer employees, there is a
>> chance to contribute. ;)
>>
>>>
>>> --
>>> Gustavo Sverzut Barbieri
>>> http://profusion.mobi embedded systems
>>> --------------------------------------
>>> MSN: [email protected]
>>> Skype: gsbarbieri
>>> Mobile: +55 (19) 9225-2202
>>>
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