On Tue, Sep 7, 2010 at 11:15 PM, Tom Haste <[email protected]> wrote: > Id be happy to spend a few solid hours making graphics for it. Would > also like to see the programming process, being a newb to the field. > :) >
Graphics coming out of the blue just as code does would also provide interesting results. > On 8 September 2010 10:06, Bruno Dilly <[email protected]> wrote: >> On Mon, Sep 6, 2010 at 2:20 PM, Gustavo Sverzut Barbieri >> <[email protected]> wrote: >>> Hi all, >>> >>> I'd like to call a request for comments on the idea of a day to unite >>> and create some simplistic games and demo, the old-fashioned way. The >>> purpose is to provide some real use for our EFL other than E17 also >>> with a nice showcase to use later. >>> >>> = Introduction = >>> >>> The idea came up during my long away from computer period, where I had >>> plenty of bus and plane times to think and reflect, analyse the >>> current situation and the competition. >>> >>> I got an iPhone 3GS to investigate the competition and checking the >>> most "bought" (paid AND free) applications they are basically very, >>> very simple applications... some remembers me my young days where I >>> did lots of demos in MS-DOS assembly. >>> >>> The list of applications varies a lot with time and world events, >>> during the World Cup the clear winner were a vuvuzela that was a >>> single button that played the annoying noise, and some more evolved >>> variations that had animations or different sounds to choose. Another >>> classic was iFart, in the similar way. Some use the >>> accelerator/compass present in the device to simulate beer in a >>> bottle, some are new versions of xbill that you kill ants or even >>> explode bubble plastic nodes. These are very, very much like MS-DOS >>> demos that we drawed some fancy graphics using int10 or played some >>> music with pc-speaker... then nostalgia knocked the door and I >>> remember how cool was to write these demos in 10 minutes or often 1 >>> hour, often less... even when we had no frameworks and had to do our >>> own line drawings! >>> >>> Other huge amount of apps are games. But not high performance 3D FPS, >>> rather simplistic board games such as chess, tic tac toe, minesweeper, >>> bejeweled, sudoku or very simplistic yet addictive "infinite" games >>> like Dash!Dash!Pengy! >>> (http://www.meridiande.com/big5/main/page_top.php?id=18&lang=tw&frame=game&gameid=31&noB=2, >>> think about Atari's enduro with revamped graphics). Nostalgia hits >>> back with a "WTF happened to software development? These are all 1-day >>> coding games, few hundreds lines of code... yet we don't have them, >>> and if people try to do then we end with unfinished monsters!" >>> >>> So the idea to call for a day to unite and have some fun doing these >>> simplistic games in an old fashioned KISS way. Not doing frameworks, >>> scalable, multiplayer, networked or nothing more than the game bare >>> principles in the simplest and smallest way possible. Gosh, some >>> developers can't code a simple tetris with a fixed amount of memory >>> today, contrast that with people which wrote that in cheap hardware >>> logic dozen years ago! >>> >>> = Proposal = >>> >>> 1. Create a wiki page with the ideas and hints, maybe enhance it later >>> with tips and tricks on how to do the games: >>> >>> http://trac.enlightenment.org/e/wiki/KISS-DemosAndGames >>> >>> 2. Agree on a date and join IRC for that period. We don't need much, >>> around 4 hours should be enough to get something out. >>> >>> 3. Review the developed code, suggesting changes to make them better. >>> Commit the results to SVN. >>> >>> So what do you think? >>> >> >> I'm totally in! >> Maybe choosing a Saturday will make easier to get more people >> involved, as it's more acceptable to be awake anytime (avoiding zone >> differences issues)? >> >> And despite we don't need to worry about graphics at that moment, it >> would be good to have contributions on this area later. Games with RGB >> (red or green or blue) rectangles (aka rusty art movement) are OK to >> start the development but won't be funny to play, and consequently >> won't be attractive for developers, imho. >> >> So if you have artistic skills or designer employees, there is a >> chance to contribute. ;) >> >>> >>> -- >>> Gustavo Sverzut Barbieri >>> http://profusion.mobi embedded systems >>> -------------------------------------- >>> MSN: [email protected] >>> Skype: gsbarbieri >>> Mobile: +55 (19) 9225-2202 >>> >>> ------------------------------------------------------------------------------ >>> This SF.net Dev2Dev email is sponsored by: >>> >>> Show off your parallel programming skills. >>> Enter the Intel(R) Threading Challenge 2010. >>> http://p.sf.net/sfu/intel-thread-sfd >>> _______________________________________________ >>> enlightenment-devel mailing list >>> [email protected] >>> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel >>> >> >> ------------------------------------------------------------------------------ >> This SF.net Dev2Dev email is sponsored by: >> >> Show off your parallel programming skills. >> Enter the Intel(R) Threading Challenge 2010. >> http://p.sf.net/sfu/intel-thread-sfd >> _______________________________________________ >> enlightenment-devel mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel >> > > ------------------------------------------------------------------------------ > This SF.net Dev2Dev email is sponsored by: > > Show off your parallel programming skills. > Enter the Intel(R) Threading Challenge 2010. > http://p.sf.net/sfu/intel-thread-sfd > _______________________________________________ > enlightenment-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > ------------------------------------------------------------------------------ This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. 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