On Mon, 6 Sep 2010 14:20:53 -0300 Gustavo Sverzut Barbieri
<[email protected]> said:

overall i think the idea is awesome... though i think you can't just go any
make such demos without also doing all the art and gfx and so on - really. it
all goes together or it doesn't work. so this needs teams of codey people AND
arty people working together. if we can get that... we're cooking with fire.

as for me - i wish i had the time. i see no way i'll find it any time soon :(

> Hi all,
> 
> I'd like to call a request for comments on the idea of a day to unite
> and create some simplistic games and demo, the old-fashioned way. The
> purpose is to provide some real use for our EFL other than E17 also
> with a nice showcase to use later.
> 
> = Introduction =
> 
> The idea came up during my long away from computer period, where I had
> plenty of bus and plane times to think and reflect, analyse the
> current situation and the competition.
> 
> I got an iPhone 3GS to investigate the competition and checking the
> most "bought" (paid AND free) applications they are basically very,
> very simple applications... some remembers me my young days where I
> did lots of demos in MS-DOS assembly.
> 
> The list of applications varies a lot with time and world events,
> during the World Cup the clear winner were a vuvuzela that was a
> single button that played the annoying noise, and some more evolved
> variations that had animations or different sounds to choose. Another
> classic was iFart, in the similar way. Some use the
> accelerator/compass present in the device to simulate beer in a
> bottle, some are new versions of xbill that you kill ants or even
> explode bubble plastic nodes.    These are very, very much like MS-DOS
> demos that we drawed some fancy graphics using int10 or played some
> music with pc-speaker... then nostalgia knocked the door and I
> remember how cool was to write these demos in 10 minutes or often 1
> hour, often less... even when we had no frameworks and had to do our
> own line drawings!
> 
> Other huge amount of apps are games. But not high performance 3D FPS,
> rather simplistic board games such as chess, tic tac toe, minesweeper,
> bejeweled, sudoku or very simplistic yet addictive "infinite" games
> like Dash!Dash!Pengy!
> (http://www.meridiande.com/big5/main/page_top.php?id=18&lang=tw&frame=game&gameid=31&noB=2,
> think about Atari's enduro with revamped graphics).   Nostalgia hits
> back with a "WTF happened to software development? These are all 1-day
> coding games, few hundreds lines of code... yet we don't have them,
> and if people try to do then we end with unfinished monsters!"
> 
> So the idea to call for a day to unite and have some fun doing these
> simplistic games in an old fashioned KISS way. Not doing frameworks,
> scalable, multiplayer, networked or nothing more than the game bare
> principles in the simplest and smallest way possible.   Gosh, some
> developers can't code a simple tetris with a fixed amount of memory
> today, contrast that with people which wrote that in cheap hardware
> logic dozen years ago!
> 
> = Proposal =
> 
> 1. Create a wiki page with the ideas and hints, maybe enhance it later
> with tips and tricks on how to do the games:
> 
>     http://trac.enlightenment.org/e/wiki/KISS-DemosAndGames
> 
> 2. Agree on a date and join IRC for that period. We don't need much,
> around 4 hours should be enough to get something out.
> 
> 3. Review the developed code, suggesting changes to make them better.
> Commit the results to SVN.
> 
> So what do you think?
> 
> 
> -- 
> Gustavo Sverzut Barbieri
> http://profusion.mobi embedded systems
> --------------------------------------
> MSN: [email protected]
> Skype: gsbarbieri
> Mobile: +55 (19) 9225-2202
> 
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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