On Thu, Dec 2, 2010 at 1:19 PM, Lucas De Marchi <lucas.demar...@profusion.mobi> wrote: > On Thu, Dec 2, 2010 at 10:03 AM, Mike McCormack > <mj.mccorm...@samsung.com> wrote: >> Come on guys. >> >> The only reason that you're seeing this is that I don't commit directly to >> SVN. > > No, I object because it's a huge change that might introduce bugs. The > fact is that this feature freeze is taking longer than most of us > desired. > > What we can do is settle the remaining issues (who knows them?) and release > 1.0.
Agreed and as far as I know we have not so much pending bug. One with map, clip and color and one related to ecore fd and maybe glib integration. If people remember more issue I think it's a good time to raise your hand so we, developper, can take care of them. Plan is to do a beta3 tomorrow, and focus on portability and build issue. The openbsd and fedora guys helped us a lot on this, I have some pending work to do to fix the build on MacOS X. If you have any build issue, I would like to ear about them really soon. Once this beta3 and the know bugs are found and fixed we should be able to jump in rc I think. When in rc, we will just go over our documentation, website and translation to do a shiny 1.0. We should also take advantage of this 1.0 to coordinate with all major distribution to be sure packaging issue are all solved. I don't think we have so much to do before an 1.0. So maybe it would be a good idea to keep focusing on it instead of improving benchmark score and adding feature. >> This is a tweak on fixes that have been put in by others in the last few >> days. >> If you object to this, please read the SVN commits list and object to the >> other >> patches in the same area. > > Currently I don't have time to follow all commits, but people is > indeed committing more than should be allowed. Agreed to. -- Cedric BAIL ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel