On Mon, 25 Apr 2011 18:04:07 +0900 Carsten Haitzler (The Rasterman)
<ras...@rasterman.com> wrote:

> On Mon, 25 Apr 2011 17:04:10 +1000 David Seikel <onef...@gmail.com>
> said:
> 
> > On Mon, 25 Apr 2011 16:02:42 +0900 Carsten Haitzler (The Rasterman)
> > <ras...@rasterman.com> wrote:
> > 
> > > On Mon, 25 Apr 2011 14:46:08 +0900 sangho park
> > > <gouach...@gmail.com> said:
> > > 
> > > looks ok to me. yes - 3d is nice.. but.. it's definitely more
> > > ambitious. for sure. for a full 3d map actually i might argue that
> > > u'd need a new map widget as it'd be a whole new internal map
> > > infra. if i were doing that i'd build something more like "google
> > > earth" that can do full meshes for land and place objects in the
> > > world etc.
> > 
> > Well, now you are heading into my territory.  Second Life (SL), and
> > other similar 3D virtual worlds.  I'm working on clients for
> > those.  I want to replace some of the crap code in existing SL
> > style clients with EFL.
> 
> frankly. right now for that kind of emmersive "full 3d" there isnt
> much in efl.

I know, I'm keeping an eye on things as they progress.  I'm a long way
from starting shoving EFL in there.

> there is "very limited" 3d via map. sungwoo is working on allowing GL
> to render to evas objects - this will allow mixing 3d (rendered just
> to a nice image object u can slap anywhere u like - as the background
> obj to your window, or whatever) and 2d stuff (like standard 2d evas
> objects for the HUD and UI - ELM widgets for lists and buttons and
> what not etc.). it'll also net u portability between opengl (desktop)
> and opengl-es2. but it will require opengl-es2 (GLSL shader level)
> hardware as a base. the software fallbacks don't exist yet, and when
> they do... trust me.. they'll be slow.

I once managed to compile the client for a PS3 a long time ago.  No SPU
usage, software only 3D.  One frame every three seconds was not real
fast.  lol

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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