On Fri, 30 Sep 2011, Gustavo Sverzut Barbieri wrote:

> On Friday, September 30, 2011, Jim Kukunas <james.t.kuku...@linux.intel.com>
> wrote:
>> On Fri, Sep 30, 2011 at 12:08:03AM -0300, Gustavo Sverzut Barbieri wrote:
>>> On Thursday, September 29, 2011, Jim Kukunas <
>>> james.t.kuku...@linux.intel.com> wrote:
>>>> Hi Folks,
>>>>
>>>> This patch series introduces a SSE3 implementation of Evas's common
>>>> engine blending routines.
>>>>
>>>> Why SSE3?:
>>>> The lddqu instruction, introduced in SSE3, is faster then a typical
>>>> unaligned load in the situation where we load from, but not store to,
>>>> an unaligned address which crosses a cache line. This yields itself
> well
>>>> to the blending functions which operate on two separate arrays. We
> single
>>>> step until we obtain an aligned address for the destination array, and
> use
>>>> lddqu to load the other unaligned array.
>>>>
>>>> Why do we need an SSE implementation?:
>>>> GCC does perform some auto-vectorization, but misses a lot of
>>>> opportunities for leveraging SSE, specifically when operating on
>>>> packed integers, as opposed to floating-point. With GCC 4.6.0 and
>>>> the CFLAGS listed below, the c implementation isn't vectorized, and
>>>> the MMX implementation performance is suboptimal.
>>>>
>>>> A few tests which demonstrate the performance impact:
>>>>
>>>> Setup:
>>>>    Intel Atom N270, Intel 945GME, Expedite Xlib engine
>>>>    GCC 4.5.1  CFLAGS=-m32 -mtune=atom -O2 -msse3
>>>>
>>>> Rect Blend:
>>>>    C:    21.80 FPS +/- 0.028674
>>>>    MMX:  27.41 FPS +/- 0.021344
>>>>    SSE3: 46.90 FPS +/- 0.376106
>>>>
>>>> Image Blend Fade Unscaled:
>>>>    C:    15.46 FPS +/- 0.031314
>>>>    MMX:  24.92 FPS +/- 0.055902
>>>>    SSE3: 34.28 FPS +/- 0.099457
>>>>
>>>> Image Blend Solid Fade Unscaled:
>>>>    C:    22.03 FPS +/- 0.097125
>>>>    MMX:  33.78 FPS +/- 0.190351
>>>>    SSE3: 46.86 FPS +/- 0.437874
>>>>
>>>> Setup:
>>>>    Intel Atom N455, Intel GMA 3150, Expedite Xlib engine
>>>>    GCC 4.6.0 CFLAGS=-m32 -mtune=atom -O2 -msse3
>>>>
>>>> Rect Blend:
>>>>    C:    32.68 FPS +/- 0.218510
>>>>    MMX:  29.75 FPS +/- 0.527105
>>>>    SSE3: 54.24 FPS +/- 0.870486
>>>>
>>>> Image Blend Unscaled:
>>>>    C:    32.73 FPS +/- 0.359036
>>>>    MMX:  35.00 FPS +/- 1.099517
>>>>    SSE3: 50.93 FPS +/- 0.990806
>>>>
>>>> Image Blend Occlude 3 Many:
>>>>    C:    24.25 FPS +/- 0.213135
>>>>    MMX:  25.87 FPS +/- 0.470124
>>>>    SSE3: 36.96 FPS +/- 0.505757
>>>>
>>>> I'm sure there is further room for improvement.
>>>>
>>>> Let me know what you guys think.
>>>
>>> I think it is amazing! We were already very fast but it was improved and
> can
>>> be improved even more. Excellent to have intel folks hacking EFL :-)
>>
>> Thanks.
>>
>>>
>>> Now I wonder whenever you'll try with icc and if it's supposed to yield
>>> better performance than gcc
>>
>> I wasn't planning on trying with icc. There is definately room for GCC
>> to generate better code for the SSE3 routines, and I'm not sure if ICC
>> does or not. Either way, optimizing for GCC reaches a wider audience.
>
> Sure, just wondering about the results and if intel had plans to make EFL
> work with ICC :-)
> Likely most people will still do gcc anyway, but it's good to know

well, i already compiled the EFL and e17 with suncc.

I already tried a bit with icc, but as I had to register every month or 
so to get the right to use it, i gave up.

Vincent

------------------------------------------------------------------------------
All of the data generated in your IT infrastructure is seriously valuable.
Why? It contains a definitive record of application performance, security
threats, fraudulent activity, and more. Splunk takes this data and makes
sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-d2dcopy2
_______________________________________________
enlightenment-devel mailing list
enlightenment-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to