On Fri, Sep 30, 2011 at 03:16:22PM -0300, Gustavo Sverzut Barbieri wrote: > On Friday, September 30, 2011, Jim Kukunas <james.t.kuku...@linux.intel.com> > wrote: > > On Fri, Sep 30, 2011 at 12:08:03AM -0300, Gustavo Sverzut Barbieri wrote: > >> On Thursday, September 29, 2011, Jim Kukunas < > >> james.t.kuku...@linux.intel.com> wrote: > >> > Hi Folks, > >> > > >> > This patch series introduces a SSE3 implementation of Evas's common > >> > engine blending routines. > >> > > >> > Why SSE3?: > >> > The lddqu instruction, introduced in SSE3, is faster then a typical > >> > unaligned load in the situation where we load from, but not store to, > >> > an unaligned address which crosses a cache line. This yields itself > well > >> > to the blending functions which operate on two separate arrays. We > single > >> > step until we obtain an aligned address for the destination array, and > use > >> > lddqu to load the other unaligned array. > >> > > >> > Why do we need an SSE implementation?: > >> > GCC does perform some auto-vectorization, but misses a lot of > >> > opportunities for leveraging SSE, specifically when operating on > >> > packed integers, as opposed to floating-point. With GCC 4.6.0 and > >> > the CFLAGS listed below, the c implementation isn't vectorized, and > >> > the MMX implementation performance is suboptimal. > >> > > >> > A few tests which demonstrate the performance impact: > >> > > >> > Setup: > >> > Intel Atom N270, Intel 945GME, Expedite Xlib engine > >> > GCC 4.5.1 CFLAGS=-m32 -mtune=atom -O2 -msse3 > >> > > >> > Rect Blend: > >> > C: 21.80 FPS +/- 0.028674 > >> > MMX: 27.41 FPS +/- 0.021344 > >> > SSE3: 46.90 FPS +/- 0.376106 > >> > > >> > Image Blend Fade Unscaled: > >> > C: 15.46 FPS +/- 0.031314 > >> > MMX: 24.92 FPS +/- 0.055902 > >> > SSE3: 34.28 FPS +/- 0.099457 > >> > > >> > Image Blend Solid Fade Unscaled: > >> > C: 22.03 FPS +/- 0.097125 > >> > MMX: 33.78 FPS +/- 0.190351 > >> > SSE3: 46.86 FPS +/- 0.437874 > >> > > >> > Setup: > >> > Intel Atom N455, Intel GMA 3150, Expedite Xlib engine > >> > GCC 4.6.0 CFLAGS=-m32 -mtune=atom -O2 -msse3 > >> > > >> > Rect Blend: > >> > C: 32.68 FPS +/- 0.218510 > >> > MMX: 29.75 FPS +/- 0.527105 > >> > SSE3: 54.24 FPS +/- 0.870486 > >> > > >> > Image Blend Unscaled: > >> > C: 32.73 FPS +/- 0.359036 > >> > MMX: 35.00 FPS +/- 1.099517 > >> > SSE3: 50.93 FPS +/- 0.990806 > >> > > >> > Image Blend Occlude 3 Many: > >> > C: 24.25 FPS +/- 0.213135 > >> > MMX: 25.87 FPS +/- 0.470124 > >> > SSE3: 36.96 FPS +/- 0.505757 > >> > > >> > I'm sure there is further room for improvement. > >> > > >> > Let me know what you guys think. > >> > >> I think it is amazing! We were already very fast but it was improved and > can > >> be improved even more. Excellent to have intel folks hacking EFL :-) > > > > Thanks. > > > >> > >> Now I wonder whenever you'll try with icc and if it's supposed to yield > >> better performance than gcc > > > > I wasn't planning on trying with icc. There is definately room for GCC > > to generate better code for the SSE3 routines, and I'm not sure if ICC > > does or not. Either way, optimizing for GCC reaches a wider audience. > > Sure, just wondering about the results and if intel had plans to make EFL > work with ICC :-) > Likely most people will still do gcc anyway, but it's good to know >
I don't know. > > >> Last but not least what's your target driver for gl/composite? Is it > powervr > >> based? Or the intel one with open drivers? > > > > All of my tests were conducted with Intel integrated graphics running > > the open source drivers. > > But you ran software engine, not gl. > Once I used to have an intel GPU and it was a pain with evas from time to > time. Now I'm using nvidia and it's basically stable and fast. Raster is the > one to praise, as he hacks on nvidia and gave me this insight. Would be > amazing to have better "evas on intel gpu", most would agree. Ah, I misread your question. I'm definately interested in improving evas on Intel integrated graphics. > > Again, just poking what are public intel plans :-) Keep in mind... I don't speak for Intel; only for myself. Thanks. > > > -- > Gustavo Sverzut Barbieri > http://profusion.mobi embedded systems > -------------------------------------- > MSN: barbi...@gmail.com > Skype: gsbarbieri > Mobile: +55 (19) 9225-2202 > ------------------------------------------------------------------------------ > All of the data generated in your IT infrastructure is seriously valuable. > Why? It contains a definitive record of application performance, security > threats, fraudulent activity, and more. Splunk takes this data and makes > sense of it. IT sense. And common sense. > http://p.sf.net/sfu/splunk-d2dcopy2 > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Jim Kukunas Intel Open Source Technology Center ------------------------------------------------------------------------------ All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel