this is all that broke? notbad.jpg

On Tue, Feb 19, 2013 at 5:01 AM, Carsten Haitzler <ras...@rasterman.com>wrote:

> On Mon, 18 Feb 2013 05:43:48 -0800 "Enlightenment SVN"
> <no-re...@enlightenment.org> said:
>
> > Log:
> > giant comp rejiggering commit #2: popups are now objects drawn directly
> onto
> > the compositor canvas with no xwindows of their own
> >   * added a number of new e_comp functions and macros
> >
> >   * options for disabling effects on objects: this option does not
> currently
> > have any effect
> >   * all modules which used gadcon popups have been adjusted
> >
> >   * all modules which used input windows to detect close events for
> gadcon
> > popups have been adjusted to use new popup autoclose functionality
> >   * shelves are now always drawn on the compositor canvas, meaning
> objects
> > will never get clipped by the shelf (ticket #1810)
> >   * shelves no longer have an event object
>
> just so you know... this was almost "awesome"... but we now have a few
> problems:
>
> 1. shelf lost its shadow. same with all popups i see actually (menus are
> ok)
> 2. popups for mixer instantly hide when clicked rather than staying around
> 3. dnd of windows between pagers in shelf is now not working. same with
> dnd of
> icons form window borders to pager. i guess dnd for ibar and ibox are
> broken
> too?
> 4. some menus disappear instantly (deleted objects). this should now get
> delayed to allow the hide anim to finish then delete (eg use a timer and
> keep
> objects around yet "suspended" until timer expires)... probably should be
> handled inside e_popup and e_menu... :)
> 5. popups seem to "swim in" (shift down and to the right by a few pixels)
> when
> they show.
> 6. this is not your problem.. but one in gl... now icons are gadgets scale
> down with lower quality (due to opengl not actually seeming to do much when
> anisotropic filtering is set to max (eg 8 or 16) and we still use linear
> down
> scaling... i thought it was meant to do multi-sampling even in these
> cases?)...
> methinks we need to finally get on with it and make a scalecache for gl
> here... :) (ie mipmapping... but manually).
>
> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler)    ras...@rasterman.com
>
>
>
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