this is all that broke? notbad.jpg On Tue, Feb 19, 2013 at 5:01 AM, Carsten Haitzler <ras...@rasterman.com>wrote:
> On Mon, 18 Feb 2013 05:43:48 -0800 "Enlightenment SVN" > <no-re...@enlightenment.org> said: > > > Log: > > giant comp rejiggering commit #2: popups are now objects drawn directly > onto > > the compositor canvas with no xwindows of their own > > * added a number of new e_comp functions and macros > > > > * options for disabling effects on objects: this option does not > currently > > have any effect > > * all modules which used gadcon popups have been adjusted > > > > * all modules which used input windows to detect close events for > gadcon > > popups have been adjusted to use new popup autoclose functionality > > * shelves are now always drawn on the compositor canvas, meaning > objects > > will never get clipped by the shelf (ticket #1810) > > * shelves no longer have an event object > > just so you know... this was almost "awesome"... but we now have a few > problems: > > 1. shelf lost its shadow. same with all popups i see actually (menus are > ok) > 2. popups for mixer instantly hide when clicked rather than staying around > 3. dnd of windows between pagers in shelf is now not working. same with > dnd of > icons form window borders to pager. i guess dnd for ibar and ibox are > broken > too? > 4. some menus disappear instantly (deleted objects). this should now get > delayed to allow the hide anim to finish then delete (eg use a timer and > keep > objects around yet "suspended" until timer expires)... probably should be > handled inside e_popup and e_menu... :) > 5. popups seem to "swim in" (shift down and to the right by a few pixels) > when > they show. > 6. this is not your problem.. but one in gl... now icons are gadgets scale > down with lower quality (due to opengl not actually seeming to do much when > anisotropic filtering is set to max (eg 8 or 16) and we still use linear > down > scaling... i thought it was meant to do multi-sampling even in these > cases?)... > methinks we need to finally get on with it and make a scalecache for gl > here... :) (ie mipmapping... but manually). > > -- > ------------- Codito, ergo sum - "I code, therefore I am" -------------- > The Rasterman (Carsten Haitzler) ras...@rasterman.com > > > > ------------------------------------------------------------------------------ > Everyone hates slow websites. So do we. > Make your web apps faster with AppDynamics > Download AppDynamics Lite for free today: > http://p.sf.net/sfu/appdyn_d2d_feb > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel