On Tue, 19 Feb 2013 07:38:39 +0000 Michael Blumenkrantz
<michael.blumenkra...@gmail.com> said:

> this is all that broke? notbad.jpg

as i said.. almost awesome. :) just letting u know what i've seen so far :)

> On Tue, Feb 19, 2013 at 5:01 AM, Carsten Haitzler <ras...@rasterman.com>wrote:
> 
> > On Mon, 18 Feb 2013 05:43:48 -0800 "Enlightenment SVN"
> > <no-re...@enlightenment.org> said:
> >
> > > Log:
> > > giant comp rejiggering commit #2: popups are now objects drawn directly
> > onto
> > > the compositor canvas with no xwindows of their own
> > >   * added a number of new e_comp functions and macros
> > >
> > >   * options for disabling effects on objects: this option does not
> > currently
> > > have any effect
> > >   * all modules which used gadcon popups have been adjusted
> > >
> > >   * all modules which used input windows to detect close events for
> > gadcon
> > > popups have been adjusted to use new popup autoclose functionality
> > >   * shelves are now always drawn on the compositor canvas, meaning
> > objects
> > > will never get clipped by the shelf (ticket #1810)
> > >   * shelves no longer have an event object
> >
> > just so you know... this was almost "awesome"... but we now have a few
> > problems:
> >
> > 1. shelf lost its shadow. same with all popups i see actually (menus are
> > ok)
> > 2. popups for mixer instantly hide when clicked rather than staying around
> > 3. dnd of windows between pagers in shelf is now not working. same with
> > dnd of
> > icons form window borders to pager. i guess dnd for ibar and ibox are
> > broken
> > too?
> > 4. some menus disappear instantly (deleted objects). this should now get
> > delayed to allow the hide anim to finish then delete (eg use a timer and
> > keep
> > objects around yet "suspended" until timer expires)... probably should be
> > handled inside e_popup and e_menu... :)
> > 5. popups seem to "swim in" (shift down and to the right by a few pixels)
> > when
> > they show.
> > 6. this is not your problem.. but one in gl... now icons are gadgets scale
> > down with lower quality (due to opengl not actually seeming to do much when
> > anisotropic filtering is set to max (eg 8 or 16) and we still use linear
> > down
> > scaling... i thought it was meant to do multi-sampling even in these
> > cases?)...
> > methinks we need to finally get on with it and make a scalecache for gl
> > here... :) (ie mipmapping... but manually).
> >
> > --
> > ------------- Codito, ergo sum - "I code, therefore I am" --------------
> > The Rasterman (Carsten Haitzler)    ras...@rasterman.com
> >
> >
> >
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


------------------------------------------------------------------------------
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Make your web apps faster with AppDynamics
Download AppDynamics Lite for free today:
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