you wiped your comp config? On Wed, Feb 20, 2013 at 8:27 AM, Carsten Haitzler <[email protected]>wrote:
> On Wed, 20 Feb 2013 07:38:35 +0000 Michael Blumenkrantz > <[email protected]> said: > > > On Wed, Feb 20, 2013 at 3:30 AM, Carsten Haitzler <[email protected] > >wrote: > > > > > On Tue, 19 Feb 2013 07:38:39 +0000 Michael Blumenkrantz > > > <[email protected]> said: > > > > > > oh and notification popups now have shadows... and an empty space > between > > > shadow box and content which has an alpha channel... > > > > > > > fixed > > not fixed: > > http://www.enlightenment.org/ss/e-512488ad912b54.40497391.png > > :( (see top-right). > > > > > > > here's my take on this: all animation (appear/hide etc.), shadowing > etc. > > > for > > > shelves, popups, menus etc. should be cone by the edje object for the > menu > > > or > > > shelf etc. etc. and not by comp. comp should not be wrapping these > objects > > > in > > > comp_wins or swallows etc. imho. > > > > > > > putting them in comp wins was mainly to guarantee stacking. I had no > > intention of doing a complete theme/object rewrite in the middle of the > > comp merge. > > > > > > > > > > > this is all that broke? notbad.jpg > > > > > > > > On Tue, Feb 19, 2013 at 5:01 AM, Carsten Haitzler < > [email protected] > > > >wrote: > > > > > > > > > On Mon, 18 Feb 2013 05:43:48 -0800 "Enlightenment SVN" > > > > > <[email protected]> said: > > > > > > > > > > > Log: > > > > > > giant comp rejiggering commit #2: popups are now objects drawn > > > directly > > > > > onto > > > > > > the compositor canvas with no xwindows of their own > > > > > > * added a number of new e_comp functions and macros > > > > > > > > > > > > * options for disabling effects on objects: this option does > not > > > > > currently > > > > > > have any effect > > > > > > * all modules which used gadcon popups have been adjusted > > > > > > > > > > > > * all modules which used input windows to detect close events > for > > > > > gadcon > > > > > > popups have been adjusted to use new popup autoclose > functionality > > > > > > * shelves are now always drawn on the compositor canvas, > meaning > > > > > objects > > > > > > will never get clipped by the shelf (ticket #1810) > > > > > > * shelves no longer have an event object > > > > > > > > > > just so you know... this was almost "awesome"... but we now have a > few > > > > > problems: > > > > > > > > > > 1. shelf lost its shadow. same with all popups i see actually > (menus > > > are > > > > > ok) > > > > > 2. popups for mixer instantly hide when clicked rather than staying > > > around > > > > > 3. dnd of windows between pagers in shelf is now not working. same > with > > > > > dnd of > > > > > icons form window borders to pager. i guess dnd for ibar and ibox > are > > > > > broken > > > > > too? > > > > > 4. some menus disappear instantly (deleted objects). this should > now > > > get > > > > > delayed to allow the hide anim to finish then delete (eg use a > timer > > > and > > > > > keep > > > > > objects around yet "suspended" until timer expires)... probably > should > > > be > > > > > handled inside e_popup and e_menu... :) > > > > > 5. popups seem to "swim in" (shift down and to the right by a few > > > pixels) > > > > > when > > > > > they show. > > > > > 6. this is not your problem.. but one in gl... now icons are > gadgets > > > scale > > > > > down with lower quality (due to opengl not actually seeming to do > much > > > when > > > > > anisotropic filtering is set to max (eg 8 or 16) and we still use > > > linear > > > > > down > > > > > scaling... i thought it was meant to do multi-sampling even in > these > > > > > cases?)... > > > > > methinks we need to finally get on with it and make a scalecache > for gl > > > > > here... :) (ie mipmapping... but manually). > > > > > > > > > > -- > > > > > ------------- Codito, ergo sum - "I code, therefore I am" > > > -------------- > > > > > The Rasterman (Carsten Haitzler) [email protected] > > > > > > > > > > > > > > > > > > > > > > > > ------------------------------------------------------------------------------ > > > > > Everyone hates slow websites. So do we. > > > > > Make your web apps faster with AppDynamics > > > > > Download AppDynamics Lite for free today: > > > > > http://p.sf.net/sfu/appdyn_d2d_feb > > > > > _______________________________________________ > > > > > enlightenment-devel mailing list > > > > > [email protected] > > > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > > > > > > > > > ------------------------------------------------------------------------------ > > > > Everyone hates slow websites. So do we. > > > > Make your web apps faster with AppDynamics > > > > Download AppDynamics Lite for free today: > > > > http://p.sf.net/sfu/appdyn_d2d_feb > > > > _______________________________________________ > > > > enlightenment-devel mailing list > > > > [email protected] > > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > > > > > > > > > -- > > > ------------- Codito, ergo sum - "I code, therefore I am" > -------------- > > > The Rasterman (Carsten Haitzler) [email protected] > > > > > > > > > -- > ------------- Codito, ergo sum - "I code, therefore I am" -------------- > The Rasterman (Carsten Haitzler) [email protected] > > ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
