On Wed, Feb 20, 2013 at 3:30 AM, Carsten Haitzler <ras...@rasterman.com>wrote:

> On Tue, 19 Feb 2013 07:38:39 +0000 Michael Blumenkrantz
> <michael.blumenkra...@gmail.com> said:
>
> oh and notification popups now have shadows... and an empty space between
> shadow box and content which has an alpha channel...
>

fixed


>
> here's my take on this: all animation (appear/hide etc.), shadowing etc.
> for
> shelves, popups, menus etc. should be cone by the edje object for the menu
> or
> shelf etc. etc. and not by comp. comp should not be wrapping these objects
> in
> comp_wins or swallows etc. imho.
>

putting them in comp wins was mainly to guarantee stacking. I had no
intention of doing a complete theme/object rewrite in the middle of the
comp merge.


>
> > this is all that broke? notbad.jpg
> >
> > On Tue, Feb 19, 2013 at 5:01 AM, Carsten Haitzler <ras...@rasterman.com
> >wrote:
> >
> > > On Mon, 18 Feb 2013 05:43:48 -0800 "Enlightenment SVN"
> > > <no-re...@enlightenment.org> said:
> > >
> > > > Log:
> > > > giant comp rejiggering commit #2: popups are now objects drawn
> directly
> > > onto
> > > > the compositor canvas with no xwindows of their own
> > > >   * added a number of new e_comp functions and macros
> > > >
> > > >   * options for disabling effects on objects: this option does not
> > > currently
> > > > have any effect
> > > >   * all modules which used gadcon popups have been adjusted
> > > >
> > > >   * all modules which used input windows to detect close events for
> > > gadcon
> > > > popups have been adjusted to use new popup autoclose functionality
> > > >   * shelves are now always drawn on the compositor canvas, meaning
> > > objects
> > > > will never get clipped by the shelf (ticket #1810)
> > > >   * shelves no longer have an event object
> > >
> > > just so you know... this was almost "awesome"... but we now have a few
> > > problems:
> > >
> > > 1. shelf lost its shadow. same with all popups i see actually (menus
> are
> > > ok)
> > > 2. popups for mixer instantly hide when clicked rather than staying
> around
> > > 3. dnd of windows between pagers in shelf is now not working. same with
> > > dnd of
> > > icons form window borders to pager. i guess dnd for ibar and ibox are
> > > broken
> > > too?
> > > 4. some menus disappear instantly (deleted objects). this should now
> get
> > > delayed to allow the hide anim to finish then delete (eg use a timer
> and
> > > keep
> > > objects around yet "suspended" until timer expires)... probably should
> be
> > > handled inside e_popup and e_menu... :)
> > > 5. popups seem to "swim in" (shift down and to the right by a few
> pixels)
> > > when
> > > they show.
> > > 6. this is not your problem.. but one in gl... now icons are gadgets
> scale
> > > down with lower quality (due to opengl not actually seeming to do much
> when
> > > anisotropic filtering is set to max (eg 8 or 16) and we still use
> linear
> > > down
> > > scaling... i thought it was meant to do multi-sampling even in these
> > > cases?)...
> > > methinks we need to finally get on with it and make a scalecache for gl
> > > here... :) (ie mipmapping... but manually).
> > >
> > > --
> > > ------------- Codito, ergo sum - "I code, therefore I am"
> --------------
> > > The Rasterman (Carsten Haitzler)    ras...@rasterman.com
> > >
> > >
> > >
> > >
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>
> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler)    ras...@rasterman.com
>
>
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