On Mon, 25 Nov 2013 23:16:36 -0600 Esteban Monge <esteban.franci...@gmail.com>
said:

> I use FGLRX privative driver, I had a lot of problems with free/libre
> driver.
> 
> The output of fglrxinfo is:
> emonge@debian:~$ fglrxinfo
> display: :0.0  screen: 0
> OpenGL vendor string: Advanced Micro Devices, Inc.
> OpenGL renderer string: AMD Radeon HD 6310 Graphics
> OpenGL version string: 4.2.12217 Compatibility Profile Context 12.104

oh dear. fglrx. trust me on this. fglrx is probably the WORST driver out
there. by a country mile. i have ati on a blacklist of things to never buy
again after bad run-ins with poor fglrx code quality. specifically compositing
related. try radeon again.

> > maybe your gpu is hw rendering and it is just so insanely poor/bad you'd be
> > better off with software. fyi i use sw compositing on a 600mhz pentium-m
> > next
> > to me and it works fine. at 600mhz. on something far more ancient and slow
> > than
> > your box. sure - its not "silky smooth" but it's fast enough.
> >
> > you're getting compositing in e. this is not up for negotiation. there are
> > a
> > host of very good reasons for it. we just can't move on without. doing it
> > this
> > way cuts the cost of compositing significantly and without doing this we
> > cant
> > move to wayland. also it gets rid of a shot of bugs people report when
> > composting is off (eg the theme assumes compositing and when off you get
> > shaped
> > display and this leads to all sorts of uglies that make some things
> > unusable).
> > so "compositing always on" does these things;
> >
> > 1. simplifies our code so we don't have 2 paths to worry about
> > 2. simplification allows us to actually maintain and develop things rather
> > than
> > invest huge resources into testing/coding for 2 paths for what is an ever
> > decreasing user base
> > 3. allows us to move on to supporting wayland (without compositing, we
> > can't)
> > 4. makes theme work easier as you can assume alpha channels work right
> > 5. gets rid of artifact bugs created by not having alpha channels
> >
> >
> I understand you, thanks for explanation.
> 
> 
> > now what is interesting is you claim it's gl under the compositor settings
> > under engine, but it's slow. see above for that. software rendering will
> > also
> > cause e to rise up in cpu usage a fair bit. given current x infra we are
> > unfortunately forced to copy pixels from the pixmap back client-side and
> > then
> > render, then upload again. we don't have a zero-copy path available.
> >
> > it might also be that your gpu just can't cope with what evas is throwing
> > at
> > it. it isn't that much actually. it shouldn't be that bad. if you are able
> > to
> > run e on a commandline where you can set environment vars, you can collect
> > some
> > debug from the gl enigne that can indicate how much geometry etc. we are
> > throwing at the gpu each frame.
> >
> > I will to run e from commandline and check vars.

then do this:

export EVAS_GL_INFO=1
export EVAS_GL_MEMINFO=1
export EVAS_GL_DBG=1

and send your output. but i suggest trying radeon. i really do. :)

> >  --
> > ------------- Codito, ergo sum - "I code, therefore I am" --------------
> > The Rasterman (Carsten Haitzler)    ras...@rasterman.com
> >
> >
> Again thanks!!!
> 
> 
> -- 
> http://www.nuevaeralatam.com
> Linux user number 478378
> Linux machine number 2003329
> Tec. Esteban Monge Marín
> Tel: (506) 8379-3562
> 
> “No habrá manera de desarrollarnos y salir de
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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