On Tue, 26 Nov 2013 00:56:07 -0600 Esteban Monge <esteban.franci...@gmail.com> said:
> 2013/11/25 Carsten Haitzler <ras...@rasterman.com> > > > On Mon, 25 Nov 2013 23:16:36 -0600 Esteban Monge < > > esteban.franci...@gmail.com> > > said: > > > > > I use FGLRX privative driver, I had a lot of problems with free/libre > > > driver. > > > > > > The output of fglrxinfo is: > > > emonge@debian:~$ fglrxinfo > > > display: :0.0 screen: 0 > > > OpenGL vendor string: Advanced Micro Devices, Inc. > > > OpenGL renderer string: AMD Radeon HD 6310 Graphics > > > OpenGL version string: 4.2.12217 Compatibility Profile Context 12.104 > > > > oh dear. fglrx. trust me on this. fglrx is probably the WORST driver out > > there. by a country mile. i have ati on a blacklist of things to never buy > > again after bad run-ins with poor fglrx code quality. specifically > > compositing > > related. try radeon again. > > > > > > maybe your gpu is hw rendering and it is just so insanely poor/bad > > you'd be > > > > better off with software. fyi i use sw compositing on a 600mhz > > pentium-m > > > > next > > > > to me and it works fine. at 600mhz. on something far more ancient and > > slow > > > > than > > > > your box. sure - its not "silky smooth" but it's fast enough. > > > > > > > > you're getting compositing in e. this is not up for negotiation. there > > are > > > > a > > > > host of very good reasons for it. we just can't move on without. doing > > it > > > > this > > > > way cuts the cost of compositing significantly and without doing this > > we > > > > cant > > > > move to wayland. also it gets rid of a shot of bugs people report when > > > > composting is off (eg the theme assumes compositing and when off you > > get > > > > shaped > > > > display and this leads to all sorts of uglies that make some things > > > > unusable). > > > > so "compositing always on" does these things; > > > > > > > > 1. simplifies our code so we don't have 2 paths to worry about > > > > 2. simplification allows us to actually maintain and develop things > > rather > > > > than > > > > invest huge resources into testing/coding for 2 paths for what is an > > ever > > > > decreasing user base > > > > 3. allows us to move on to supporting wayland (without compositing, we > > > > can't) > > > > 4. makes theme work easier as you can assume alpha channels work right > > > > 5. gets rid of artifact bugs created by not having alpha channels > > > > > > > > > > > I understand you, thanks for explanation. > > > > > > > > > > now what is interesting is you claim it's gl under the compositor > > settings > > > > under engine, but it's slow. see above for that. software rendering > > will > > > > also > > > > cause e to rise up in cpu usage a fair bit. given current x infra we > > are > > > > unfortunately forced to copy pixels from the pixmap back client-side > > and > > > > then > > > > render, then upload again. we don't have a zero-copy path available. > > > > > > > > it might also be that your gpu just can't cope with what evas is > > throwing > > > > at > > > > it. it isn't that much actually. it shouldn't be that bad. if you are > > able > > > > to > > > > run e on a commandline where you can set environment vars, you can > > collect > > > > some > > > > debug from the gl enigne that can indicate how much geometry etc. we > > are > > > > throwing at the gpu each frame. > > > > > > > > I will to run e from commandline and check vars. > > > > then do this: > > > > export EVAS_GL_INFO=1 > > export EVAS_GL_MEMINFO=1 > > export EVAS_GL_DBG=1 > > > > and send your output. but i suggest trying radeon. i really do. :) > > > > I changed to light side!!! > > emonge@debian:~/games/humble/7/Binding of Isaac$ glxinfo | grep OpenGL > OpenGL vendor string: X.Org > OpenGL renderer string: Gallium 0.4 on AMD PALM > OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.2 > OpenGL core profile shading language version string: 1.40 > OpenGL core profile context flags: (none) > OpenGL core profile extensions: > OpenGL version string: 3.0 Mesa 9.2.2 > OpenGL shading language version string: 1.30 > OpenGL context flags: (none) > OpenGL extensions: > > > Finally I can play The Binding of Isaac without Openbox!!! > > I am kidding... the performance speeds up!!! > > Thanks for advice!!! I will send the output with radeon driver... awesome! happy now? and just remember... never touch fglrx with a barge pole... it's a recipe for disaster. -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com ------------------------------------------------------------------------------ Shape the Mobile Experience: Free Subscription Software experts and developers: Be at the forefront of tech innovation. Intel(R) Software Adrenaline delivers strategic insight and game-changing conversations that shape the rapidly evolving mobile landscape. Sign up now. http://pubads.g.doubleclick.net/gampad/clk?id=63431311&iu=/4140/ostg.clktrk _______________________________________________ enlightenment-users mailing list enlightenment-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-users