I think I'll start sending bug messages with FGLRX, just for the sake of making Raster blant and yell like a grumpy old man :D
2013/11/26 Carsten Haitzler <ras...@rasterman.com> > On Tue, 26 Nov 2013 00:56:07 -0600 Esteban Monge < > esteban.franci...@gmail.com> > said: > > > 2013/11/25 Carsten Haitzler <ras...@rasterman.com> > > > > > On Mon, 25 Nov 2013 23:16:36 -0600 Esteban Monge < > > > esteban.franci...@gmail.com> > > > said: > > > > > > > I use FGLRX privative driver, I had a lot of problems with free/libre > > > > driver. > > > > > > > > The output of fglrxinfo is: > > > > emonge@debian:~$ fglrxinfo > > > > display: :0.0 screen: 0 > > > > OpenGL vendor string: Advanced Micro Devices, Inc. > > > > OpenGL renderer string: AMD Radeon HD 6310 Graphics > > > > OpenGL version string: 4.2.12217 Compatibility Profile Context 12.104 > > > > > > oh dear. fglrx. trust me on this. fglrx is probably the WORST driver > out > > > there. by a country mile. i have ati on a blacklist of things to never > buy > > > again after bad run-ins with poor fglrx code quality. specifically > > > compositing > > > related. try radeon again. > > > > > > > > maybe your gpu is hw rendering and it is just so insanely poor/bad > > > you'd be > > > > > better off with software. fyi i use sw compositing on a 600mhz > > > pentium-m > > > > > next > > > > > to me and it works fine. at 600mhz. on something far more ancient > and > > > slow > > > > > than > > > > > your box. sure - its not "silky smooth" but it's fast enough. > > > > > > > > > > you're getting compositing in e. this is not up for negotiation. > there > > > are > > > > > a > > > > > host of very good reasons for it. we just can't move on without. > doing > > > it > > > > > this > > > > > way cuts the cost of compositing significantly and without doing > this > > > we > > > > > cant > > > > > move to wayland. also it gets rid of a shot of bugs people report > when > > > > > composting is off (eg the theme assumes compositing and when off > you > > > get > > > > > shaped > > > > > display and this leads to all sorts of uglies that make some things > > > > > unusable). > > > > > so "compositing always on" does these things; > > > > > > > > > > 1. simplifies our code so we don't have 2 paths to worry about > > > > > 2. simplification allows us to actually maintain and develop things > > > rather > > > > > than > > > > > invest huge resources into testing/coding for 2 paths for what is > an > > > ever > > > > > decreasing user base > > > > > 3. allows us to move on to supporting wayland (without > compositing, we > > > > > can't) > > > > > 4. makes theme work easier as you can assume alpha channels work > right > > > > > 5. gets rid of artifact bugs created by not having alpha channels > > > > > > > > > > > > > > I understand you, thanks for explanation. > > > > > > > > > > > > > now what is interesting is you claim it's gl under the compositor > > > settings > > > > > under engine, but it's slow. see above for that. software rendering > > > will > > > > > also > > > > > cause e to rise up in cpu usage a fair bit. given current x infra > we > > > are > > > > > unfortunately forced to copy pixels from the pixmap back > client-side > > > and > > > > > then > > > > > render, then upload again. we don't have a zero-copy path > available. > > > > > > > > > > it might also be that your gpu just can't cope with what evas is > > > throwing > > > > > at > > > > > it. it isn't that much actually. it shouldn't be that bad. if you > are > > > able > > > > > to > > > > > run e on a commandline where you can set environment vars, you can > > > collect > > > > > some > > > > > debug from the gl enigne that can indicate how much geometry etc. > we > > > are > > > > > throwing at the gpu each frame. > > > > > > > > > > I will to run e from commandline and check vars. > > > > > > then do this: > > > > > > export EVAS_GL_INFO=1 > > > export EVAS_GL_MEMINFO=1 > > > export EVAS_GL_DBG=1 > > > > > > and send your output. but i suggest trying radeon. i really do. :) > > > > > > > I changed to light side!!! > > > > emonge@debian:~/games/humble/7/Binding of Isaac$ glxinfo | grep OpenGL > > OpenGL vendor string: X.Org > > OpenGL renderer string: Gallium 0.4 on AMD PALM > > OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.2 > > OpenGL core profile shading language version string: 1.40 > > OpenGL core profile context flags: (none) > > OpenGL core profile extensions: > > OpenGL version string: 3.0 Mesa 9.2.2 > > OpenGL shading language version string: 1.30 > > OpenGL context flags: (none) > > OpenGL extensions: > > > > > > Finally I can play The Binding of Isaac without Openbox!!! > > > > I am kidding... the performance speeds up!!! > > > > Thanks for advice!!! I will send the output with radeon driver... > > awesome! happy now? and just remember... never touch fglrx with a barge > pole... > it's a recipe for disaster. > > > -- > ------------- Codito, ergo sum - "I code, therefore I am" -------------- > The Rasterman (Carsten Haitzler) ras...@rasterman.com > > > > ------------------------------------------------------------------------------ > Shape the Mobile Experience: Free Subscription > Software experts and developers: Be at the forefront of tech innovation. > Intel(R) Software Adrenaline delivers strategic insight and game-changing > conversations that shape the rapidly evolving mobile landscape. 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