Quoting Nicolas Roard <[EMAIL PROTECTED]>:

> On 3/4/06, Damien Pollet <[EMAIL PROTECTED]> wrote:
> > For the detachable menus, I don't like that the menu title is
> > repeated, and takes the place of the 1st item.
>
> yes, me neither.
>
> > What about adding a "grab bar" at the bottom of the menu instead
> > (could look like the resize bar of windows) ? The menu would act like
> > on Mac (no title on submenus, only the added grab bar), but if you
> > click in or select the grab bar, the menu detaches. Detached menus
> > display their title at the top, with an appearance similar to the
> > horizontal menu bar. The grab bar can disappear, or better, stay here
> > and act as an additional handle to move the menu.
>
> Don't know.. why not after all. It's all a problem of "what's the less
> bad solution" in fact ;-)
> So yes, perhaps a bottom grab bar is better.

No way. Sorry guys, as far the menu item separators are concerned, I agree
dimming them down so that they don't stick out that much, but this is a clear
"no" for me. What I tried to emphasize with the menu system's graphics, is that
every window on the screen which can be moved around has a gradient titlebar
with the window's title and perhaps some controls, even for the sake of
someone's "aesthetics feeling". To users, clarity and simplicity stands before
any anyhow cool design. Why do you think typesetting has the same rules? Also,
I think you'd all need to read the following over and over again:

http://en.wikipedia.org/wiki/KISS_principle

> I had another idea too, but which is perhaps more a matter for Azalea
> -- in the case of tear-off menu, I wouldn't mind having the menus
> "stick" together. Eg, you could stick a menu to another vertically, in
> order to form a kind of "menu dock". Similar to Photoshop palettes or
> Omnigraffle palettes.

Should be done in the menu system, since the menu system is responsible for
moving the menus around, not a window manager. Basically, wouldn't window
movement "stickyness" do the job?

> > Just writing this I got another idea... what if the mouse had a
> > physical button reserved for a "grab" action, rather than click =
> > select, double-click = activate, and so on... ?
>
> Not everyone has a multi-button mouse :D
> Seriously, we should work _well_ with one-button mouse, but obviously
> we must support properly more than one button. In this case, why not
> having some specific action that you could trigger directly via a
> mouse button.

Clarity, clarity, clarity. Do you see 'Grab' written on any of your mouse'
buttons? No = people won't get it, unless you tell them. However, I'm not
firmly opposed to allow dragging (any) windows with, say, the middle mouse
button. That would actually be a fairly interresting feature, but then I think
it would be better implemented in the window manager, rather than a particular
toolkit, so that the entire environment could take advantage from it.

--
Saso


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