> -----Original Message----- > From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of > Max Dmitrichenko > Sent: Wednesday, March 11, 2020 12:49 PM > To: FFmpeg development discussions and patches <ffmpeg- > de...@ffmpeg.org> > Subject: Re: [FFmpeg-devel] [PATCH v2] lavc/qsv: adding DX11 support > > On Tue, Mar 10, 2020 at 10:36 PM Soft Works <softwo...@hotmail.com> > wrote: > > > > > > -----Original Message----- > > > From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of > > > Artem Galin > > > Sent: Tuesday, March 10, 2020 5:10 PM > > > To: FFmpeg development discussions and patches <ffmpeg- > > > de...@ffmpeg.org> > > > Subject: Re: [FFmpeg-devel] [PATCH v2] lavc/qsv: adding DX11 support > > > > > > Any comments on updated patch by link below: > > > > https://patchwork.ffmpeg.org/project/ffmpeg/patch/20200306130954.893 > > > 8- > > > 1-artem.ga...@gmail.com/ > > > > I don't see any comments there. > > > > > I can help commenting below: > > Allow selection of a specific DXGI adapter > QSV can make use only one Intel's adapter for currently available HW, if > changed in the future - this comment should be addressed.
1. It wil change this year because Intel is about to release discrete gpu boards 2. Users can have other GPU boars installed so Intel's GPU is not always the first DXGI/D3D11 adapter > > Change filters to support mfxHandlePair > Filters should come in next patches, > This is initial implementation which will establish base for later filters > change(s). I don't think it is a good idea to submit a path that will break filtering functionality. The submitted patch is far away from being complete. I know it because I've already done a full implementation of D3D11 support for QuickSync (but not yet submitted). softworkz _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".