On Wed, Mar 11, 2020 at 10:58 PM Soft Works <softwo...@hotmail.com> wrote:
> > > > -----Original Message----- > > From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of > > Max Dmitrichenko > > Sent: Wednesday, March 11, 2020 12:49 PM > > To: FFmpeg development discussions and patches <ffmpeg- > > de...@ffmpeg.org> > > Subject: Re: [FFmpeg-devel] [PATCH v2] lavc/qsv: adding DX11 support > > > > On Tue, Mar 10, 2020 at 10:36 PM Soft Works <softwo...@hotmail.com> > > wrote: > > > > > > > > > -----Original Message----- > > > > From: ffmpeg-devel <ffmpeg-devel-boun...@ffmpeg.org> On Behalf Of > > > > Artem Galin > > > > Sent: Tuesday, March 10, 2020 5:10 PM > > > > To: FFmpeg development discussions and patches <ffmpeg- > > > > de...@ffmpeg.org> > > > > Subject: Re: [FFmpeg-devel] [PATCH v2] lavc/qsv: adding DX11 support > > > > > > > > Any comments on updated patch by link below: > > > > > > https://patchwork.ffmpeg.org/project/ffmpeg/patch/20200306130954.893 > > > > 8- > > > > 1-artem.ga...@gmail.com/ > > > > > > I don't see any comments there. > > > > > > > > I can help commenting below: > > > Allow selection of a specific DXGI adapter > > QSV can make use only one Intel's adapter for currently available HW, if > > changed in the future - this comment should be addressed. > > 1. It wil change this year because Intel is about to release discrete gpu > boards > we have plans to address it when appropriate > 2. Users can have other GPU boars installed so Intel's GPU is not always > the first > DXGI/D3D11 adapter > > see d3d11va_device_find_adapter_by_vendor_id() related changes > > > Change filters to support mfxHandlePair > > Filters should come in next patches, > > This is initial implementation which will establish base for later > filters > > change(s). > > I don't think it is a good idea to submit a path that will break filtering > functionality. > > it is not possible to break DX11 filtering functionality when DX11 support doesnt exist at the first place. > The submitted patch is far away from being complete. I know it > because I've already done a full implementation of D3D11 > support for QuickSync (but not yet submitted). > > DX11 support has certain and strong benefits. we have this patch for DX11 support already no clear understanding if and when any other implementation(s) to expect. softworkz > regards Max (max.dmitriche...@intel.com) _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-requ...@ffmpeg.org with subject "unsubscribe".