On 5/21/13 8:44 PM, David Lowe wrote: > On May 15, 2013, at 2:45 PM, Alexander Hansen wrote: > >> 1) OpenGL typically comes either via the OpenGL framework, or via X11. In >> the former case, no dependency needs to be declared, because that comes with >> the OS and we don't have a virtual package for it. For the latter, even >> though it ships with the OS on current versions, it's good to specify >> Depends: x11-shlibs and BuildDepends: x11-dev, plus RuntimeDepends: x11 if >> it displays in X11. (mesa is also a possibility, but I'd recommend not going >> with that if you don't have to) > > As usual, thanks for the quick response. Actually the project is > looking somewhat iffy, or maybe i'm just in over my head [also as usual]. > SDL-Ball has a very rudimentary build system with no configure script. The > author claims that on linux and Windows systems 'make' is all that's needed. > On OSX, however, the make immediately bombs out: > >> Darlene-Lowes-Mac-mini:sdl-ball (300) $ make >> g++ -DDATADIR="\"themes/\"" main.o -lGL -lGLU `sdl-config --libs` >> -lSDL_image -lSDL_ttf -lSDL_mixer -o sdl-ball >> ld: library not found for -lGL >> collect2: ld returned 1 exit status > > This is the entirety of the makefile: > >> DATADIR?=themes/ >> >> #append -DWITH_WIIUSE to compile with WIIUSE support! >> #append -DNOSOUND to compile WITHOUT sound support >> CC=g++ -DDATADIR="\"$(DATADIR)\"" >> >> CFLAGS+=-c -Wall `sdl-config --cflags` >> >> #append -lwiiuse to compile with WIIUSE support >> #remove -lSDL_mixer if compiling with -DNOSOUND >> LIBS+=-lGL -lGLU `sdl-config --libs` -lSDL_image -lSDL_ttf -lSDL_mixer >> >> SOURCES=main.cpp >> OBJECTS=$(SOURCES:.cpp=.o) >> >> EXECUTABLE=sdl-ball >> >> all: $(SOURCES) $(EXECUTABLE) >> >> $(EXECUTABLE): $(OBJECTS) >> $(CC) $(LDFLAGS) $(OBJECTS) $(LIBS) -o $@ >> >> .cpp.o: >> $(CC) $(CFLAGS) $< -o $@ >> >> clean: >> rm -f *.o sdl-ball >> >> remove: >> rm -R ~/.config/sdl-ball > > So i assume to make this work at all we'd have to hand-feed it the > appropriate flags, which i don't think i could manage without help. I looked > at the diff from MacPorts, and the only relevant part seems to be: "export > LDFLAGS=-Wl,-z,defs -Wl,--as-needed" > > Sent from Darlene-Lowes-Mac-mini > > Zoe: "First rule of battle, little one ... don't ever let them know where you > are." > Mal: "WHOO-HOO! I'M RIGHT HERE! I'M RIGHT HERE! YOU WANT SOME O' ME?! YEAH > YOU DO! COME ON! COME ON! AAAAAH! Whoo-hoo!" > Zoe: "'Course, there're other schools of thought."
Hmm....Maybe Macports sets the X11 flags implicitly. I see a couple options to try here: 1) Try adding SetLDFLAGS: /usr/X11/lib (and you might also include the stuff from Macports in that). 2) Patch Makefile to replace '-lGL -lGLU' with '-Wl,-framework,OpenGL' Alexander Hansen, Ph.D. Fink User Liaison My package updates: http://finkakh.wordpress.com/ ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_may _______________________________________________ Fink-devel mailing list Fink-devel@lists.sourceforge.net List archive: http://news.gmane.org/gmane.os.apple.fink.devel Subscription management: https://lists.sourceforge.net/lists/listinfo/fink-devel