On 5/22/2013 1:47 AM, Alexander Hansen wrote: > On 5/21/13 8:44 PM, David Lowe wrote: >> On May 15, 2013, at 2:45 PM, Alexander Hansen wrote: >> >>> 1) OpenGL typically comes either via the OpenGL framework, or via X11. In >>> the former case, no dependency needs to be declared, because that comes >>> with the OS and we don't have a virtual package for it. For the latter, >>> even though it ships with the OS on current versions, it's good to specify >>> Depends: x11-shlibs and BuildDepends: x11-dev, plus RuntimeDepends: x11 if >>> it displays in X11. (mesa is also a possibility, but I'd recommend not >>> going with that if you don't have to) >> >> As usual, thanks for the quick response. Actually the project is >> looking somewhat iffy, or maybe i'm just in over my head [also as usual]. >> SDL-Ball has a very rudimentary build system with no configure script. The >> author claims that on linux and Windows systems 'make' is all that's needed. >> On OSX, however, the make immediately bombs out: >> >>> Darlene-Lowes-Mac-mini:sdl-ball (300) $ make >>> g++ -DDATADIR="\"themes/\"" main.o -lGL -lGLU `sdl-config --libs` >>> -lSDL_image -lSDL_ttf -lSDL_mixer -o sdl-ball >>> ld: library not found for -lGL >>> collect2: ld returned 1 exit status >> >> This is the entirety of the makefile: >> >>> DATADIR?=themes/ >>> >>> #append -DWITH_WIIUSE to compile with WIIUSE support! >>> #append -DNOSOUND to compile WITHOUT sound support >>> CC=g++ -DDATADIR="\"$(DATADIR)\"" >>> >>> CFLAGS+=-c -Wall `sdl-config --cflags` >>> >>> #append -lwiiuse to compile with WIIUSE support >>> #remove -lSDL_mixer if compiling with -DNOSOUND >>> LIBS+=-lGL -lGLU `sdl-config --libs` -lSDL_image -lSDL_ttf -lSDL_mixer >>> >>> SOURCES=main.cpp >>> OBJECTS=$(SOURCES:.cpp=.o) >>> >>> EXECUTABLE=sdl-ball >>> >>> all: $(SOURCES) $(EXECUTABLE) >>> >>> $(EXECUTABLE): $(OBJECTS) >>> $(CC) $(LDFLAGS) $(OBJECTS) $(LIBS) -o $@ >>> >>> .cpp.o: >>> $(CC) $(CFLAGS) $< -o $@ >>> >>> clean: >>> rm -f *.o sdl-ball >>> >>> remove: >>> rm -R ~/.config/sdl-ball >> >> So i assume to make this work at all we'd have to hand-feed it the >> appropriate flags, which i don't think i could manage without help. I >> looked at the diff from MacPorts, and the only relevant part seems to be: >> "export LDFLAGS=-Wl,-z,defs -Wl,--as-needed" >> >> Sent from Darlene-Lowes-Mac-mini >> >> Zoe: "First rule of battle, little one ... don't ever let them know where >> you are." >> Mal: "WHOO-HOO! I'M RIGHT HERE! I'M RIGHT HERE! YOU WANT SOME O' ME?! YEAH >> YOU DO! COME ON! COME ON! AAAAAH! Whoo-hoo!" >> Zoe: "'Course, there're other schools of thought." > > Hmm....Maybe Macports sets the X11 flags implicitly. > > I see a couple options to try here: > > 1) Try adding > > SetLDFLAGS: /usr/X11/lib
That should be "-L/usr/X11/lib" (note -L ) > > (and you might also include the stuff from Macports in that). > > 2) Patch Makefile to replace '-lGL -lGLU' with '-Wl,-framework,OpenGL' Hanspeter ------------------------------------------------------------------------------ Try New Relic Now & We'll Send You this Cool Shirt New Relic is the only SaaS-based application performance monitoring service that delivers powerful full stack analytics. Optimize and monitor your browser, app, & servers with just a few lines of code. Try New Relic and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_may _______________________________________________ Fink-devel mailing list Fink-devel@lists.sourceforge.net List archive: http://news.gmane.org/gmane.os.apple.fink.devel Subscription management: https://lists.sourceforge.net/lists/listinfo/fink-devel