On 5/22/2013 1:47 AM, Alexander Hansen wrote:
> On 5/21/13 8:44 PM, David Lowe wrote:
>> On May 15, 2013, at 2:45 PM, Alexander Hansen wrote:
>>
>>> 1) OpenGL typically comes either via the OpenGL framework, or via X11. In 
>>> the former case, no dependency needs to be declared, because that comes 
>>> with the OS and we don't have a virtual package for it.  For the latter, 
>>> even though it ships with the OS on current versions, it's good to specify 
>>> Depends: x11-shlibs and BuildDepends: x11-dev, plus RuntimeDepends: x11 if 
>>> it displays in X11. (mesa is also a possibility, but I'd recommend not 
>>> going with that if you don't have to)
>>
>>      As usual, thanks for the quick response.  Actually the project is 
>> looking somewhat iffy, or maybe i'm just in over my head [also as usual].  
>> SDL-Ball has a very rudimentary build system with no configure script.  The 
>> author claims that on linux and Windows systems 'make' is all that's needed. 
>>  On OSX, however, the make immediately bombs out:
>>
>>> Darlene-Lowes-Mac-mini:sdl-ball (300) $ make
>>> g++ -DDATADIR="\"themes/\""  main.o -lGL -lGLU `sdl-config --libs` 
>>> -lSDL_image -lSDL_ttf -lSDL_mixer -o sdl-ball
>>> ld: library not found for -lGL
>>> collect2: ld returned 1 exit status
>>
>>      This is the entirety of the makefile:
>>
>>> DATADIR?=themes/
>>>
>>> #append -DWITH_WIIUSE to compile with WIIUSE support!
>>> #append -DNOSOUND to compile WITHOUT sound support
>>> CC=g++ -DDATADIR="\"$(DATADIR)\""
>>>
>>> CFLAGS+=-c -Wall `sdl-config --cflags`
>>>
>>> #append -lwiiuse to compile with WIIUSE support
>>> #remove -lSDL_mixer if compiling with -DNOSOUND
>>> LIBS+=-lGL -lGLU `sdl-config --libs` -lSDL_image -lSDL_ttf -lSDL_mixer
>>>
>>> SOURCES=main.cpp
>>> OBJECTS=$(SOURCES:.cpp=.o)
>>>
>>> EXECUTABLE=sdl-ball
>>>
>>> all: $(SOURCES) $(EXECUTABLE)
>>>     
>>> $(EXECUTABLE): $(OBJECTS)
>>>     $(CC) $(LDFLAGS) $(OBJECTS) $(LIBS) -o $@
>>>
>>> .cpp.o:
>>>     $(CC) $(CFLAGS) $< -o $@
>>>
>>> clean:
>>>     rm -f *.o sdl-ball
>>>
>>> remove:
>>>     rm -R ~/.config/sdl-ball
>>
>>      So i assume to make this work at all we'd have to hand-feed it the 
>> appropriate flags, which i don't think i could manage without help.  I 
>> looked at the diff from MacPorts, and the only relevant part seems to be: 
>> "export LDFLAGS=-Wl,-z,defs -Wl,--as-needed"
>>
>> Sent from Darlene-Lowes-Mac-mini
>>
>> Zoe: "First rule of battle, little one ... don't ever let them know where 
>> you are."

>> Mal: "WHOO-HOO! I'M RIGHT HERE! I'M RIGHT HERE! YOU WANT SOME O' ME?! YEAH 
>> YOU DO! COME ON! COME ON! AAAAAH! Whoo-hoo!"

>> Zoe: "'Course, there're other schools of thought."
>
> Hmm....Maybe Macports sets the X11 flags implicitly.
>
> I see a couple options to try here:
>
> 1)  Try adding
>
>       SetLDFLAGS: /usr/X11/lib

That should be "-L/usr/X11/lib"  (note -L )
>
> (and you might also include the stuff from Macports in that).
>
> 2)  Patch Makefile to replace '-lGL -lGLU' with '-Wl,-framework,OpenGL'


Hanspeter


------------------------------------------------------------------------------
Try New Relic Now & We'll Send You this Cool Shirt
New Relic is the only SaaS-based application performance monitoring service 
that delivers powerful full stack analytics. Optimize and monitor your
browser, app, & servers with just a few lines of code. Try New Relic
and get this awesome Nerd Life shirt! http://p.sf.net/sfu/newrelic_d2d_may
_______________________________________________
Fink-devel mailing list
Fink-devel@lists.sourceforge.net
List archive:
http://news.gmane.org/gmane.os.apple.fink.devel
Subscription management:
https://lists.sourceforge.net/lists/listinfo/fink-devel

Reply via email to