> Johan, just to get a little confusion out of the way, you said "Yes, with > Flex2 this would be a nightmare. Not impossible but just awkward way of > going about things." and a little further along in the mail, "develop your > game in AS3, than yes it is totally feasible and in fact you gain more from > it than you would developing in AS2". So uhm.. which one is it ? ;)) Did u > mean if you develop a code-only game that it would be feasible, but when > you create a heavy graphical assets game (in want of a better description) > it would be awkward?
It would be awkward to develop a "heavy graphical assets" game in Flex2 framework. I'm making the distinction here between the AS3 language and the Flex2 framework with the MXML paradigm. You can develop/re-write your current game in AS3 using Flex Builder 2 as your editor and gain more than you would when developing in AS2 - due to the advantages of the new AS3 language features. Cheers, /Johan _______________________________________________ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders