allright boys. just switched over from kicking with the regular laco tween class to using the fuse kit engine. though i am having some problems with the events.
first off i import (into one of my classes): import com.mosesSupposes.fuse.* ; then i do like: var menuPress_out = new Fuse ( { target : clip , _height : 400 , ease : 'easeOutElastic' , seconds : 1.9 , delay : 0 } ) ; so far so good. tween executes and works smooth. though now i want to assign an event to this baby. usually i use my own eventhandler class and with that i would just add like: EventDelegate.create ( menuPress_out , "onComplete" , tweenDone ) ; but of course this doesn't work. event is totally ignored. same result if i use the adobe/mm eventdispatcher - nothing. been reading a lot on the fuse site and doing a lot a googling, but i just can't figure it out - seems like there is a million diffrent syntaxes.. anyone been doing this? thanks, fred _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com