can add to that, that i dont want to use the callback thingie ({scope,
func,args}), since i want to check for events like onAdvance and similar..



>
> allright boys.
> just switched over from kicking with the regular laco tween class to using
> the fuse kit engine.
> though i am having some problems with the events.
>
> first off i import (into one of my classes):
>
> import com.mosesSupposes.fuse.* ;
>
> then i do like:
> var menuPress_out = new Fuse ( { target : clip , _height : 400 , ease :
> 'easeOutElastic' , seconds : 1.9 , delay : 0 } ) ;
>
> so far so good. tween executes and works smooth.
> though now i want to assign an event to this baby.
>
> usually i use my own eventhandler class and with that i would just add
> like:
>
> EventDelegate.create ( menuPress_out , "onComplete" , tweenDone ) ;
>
> but of course this doesn't work. event is totally ignored. same result if
> i use the adobe/mm eventdispatcher - nothing.
>
> been reading a lot on the fuse site and doing a lot a googling, but i just
> can't figure it out - seems like there is a million diffrent syntaxes..
>
> anyone been doing this?
>
> thanks,
> fred
>
>
>
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