can add to that, that i dont want to use the callback thingie ({scope, func,args}), since i want to check for events like onAdvance and similar..
> > allright boys. > just switched over from kicking with the regular laco tween class to using > the fuse kit engine. > though i am having some problems with the events. > > first off i import (into one of my classes): > > import com.mosesSupposes.fuse.* ; > > then i do like: > var menuPress_out = new Fuse ( { target : clip , _height : 400 , ease : > 'easeOutElastic' , seconds : 1.9 , delay : 0 } ) ; > > so far so good. tween executes and works smooth. > though now i want to assign an event to this baby. > > usually i use my own eventhandler class and with that i would just add > like: > > EventDelegate.create ( menuPress_out , "onComplete" , tweenDone ) ; > > but of course this doesn't work. event is totally ignored. same result if > i use the adobe/mm eventdispatcher - nothing. > > been reading a lot on the fuse site and doing a lot a googling, but i just > can't figure it out - seems like there is a million diffrent syntaxes.. > > anyone been doing this? > > thanks, > fred > > > > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com