Anyone know why the 2880 pixel limit for either width or height of a BitmapData object?

If the intention is to limit the amount of memory required (2880 X 2880 pixels would require about 24 Mb), then the limit should be on the total size of the image surely. Or is there some other reason for this that someone can explain?

I wanted to create an image object 3500 X 300 pixels which will take up about 4 Mb - but I can't.

Any thoughts?

David
_______________________________________________
Flashcoders@chattyfig.figleaf.com
To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

Brought to you by Fig Leaf Software
Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com

Reply via email to