I think you have a misconception about MTASC.  It isn't a replacement
for Flash (unless you're a G like Ben Jackson), it's a 3rd party
compiler for Flash.

When Flash compiles, it recompresses all the media (graphics, sound,
components) as it compiles.  All MTASC does is injects code into the
swf.  So, you can update your classes and use MTASC to compile and cut
your compile time down to less than a second where Flash can take many
(some of my FLAs take over 30 seconds!).

To use MTASC, you need to be writing AS2 classes, as any timeline code
or #include code changes won't be updated using MTASC.  FLASC is an easy
to use GUI for MTASC that runs as a panel in the Flash IDE and it's how
I use MTASC (beats learning to write those long command lines).

Using FLASC from the beginning of a project is ideal, because MTASC is
stricter than the Flash IDE compiler.  A benefit of its strictness is it
forces you to be a better coder.  If you jump into the middle of a
project with FLASC, it will probably take you a bit to get it going.  It
will only really benefit you if your FLAs take more than a second or two
to compile.  If you're waiting 5-10 seconds every time you make a
change, it might be worth your time to install FLASC.

As far as your corporatation goes, you're still using Flash.  FLASC is a
panel inside of Flash.  You'll have to get MTASC, which is just an
executable that sits in your Program Files folder, but it doesn't
require installation - you download it and put it there manually.  No
administrator access required.

HTH,
Steven
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